This is an environment to develop and test bots in the Game of Dominoes.
Show all available players and rules:
./main.py info
Run a single match between Big Drop
player and Random
player:
./main.py play --player0 BigDrop --player1 Random --rule OneGame
After running the match you should see in the shell logs similar to:
NEW_GAME: []
MOVE: [0, (6, 5), 0]
MOVE: [1, (6, 4), 0]
MOVE: [2, (4, 3), 0]
MOVE: [3, (5, 4), 1]
MOVE: [0, (6, 3), 0]
MOVE: [1, (4, 2), 1]
MOVE: [2, (6, 2), 1]
MOVE: [3, (6, 6), 1]
PASS: [0]
PASS: [1]
MOVE: [2, (6, 1), 0]
MOVE: [3, (3, 1), 0]
MOVE: [0, (5, 3), 0]
MOVE: [1, (5, 5), 0]
MOVE: [2, (5, 1), 0]
MOVE: [3, (1, 1), 0]
MOVE: [0, (2, 1), 0]
MOVE: [1, (3, 2), 0]
MOVE: [2, (6, 0), 1]
MOVE: [3, (0, 0), 1]
MOVE: [0, (5, 0), 1]
MOVE: [1, (3, 0), 0]
MOVE: [2, (4, 0), 0]
MOVE: [3, (4, 4), 0]
MOVE: [0, (5, 2), 1]
MOVE: [1, (2, 2), 1]
MOVE: [2, (4, 1), 0]
FINAL: [2]
WIN: [0]
NEW_GAME []
: A new domino game started.MOVE [p, (v0, v1), h]
: Playerp
put piece(v0, v1)
in headh
.PASS [p]
: Playerp
can't play.FINAL [p]
: Playerp
has no more pieces.WIN [t]
: Teamw
wins (-1 for ties).
- Create a class that inherits from BasePlayer (in player.py).
- Register your player in players/__init__.py in the
PLAYERS
array.
Check the players already implemented as examples.
- Documentation
- Allow human player (human teams)
- UX