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HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.
Unity框架解决方案-支持HybridCLR(最好的次时代热更)与YooAssets(优秀商业级资源框架)。
Zero encoding extreme performance binary serializer for C# and Unity.
整合YooAsset2+HybirdCLR5+UniTask 的项目模板
Real time rigidbody simulation solution in Unity, based on Unity CJLib
Binding framework for Unity (something similar to what is used in WPF)
UBind is a value binding component for Unity, which is used to quickly realize the association binding between UI and logical data.
Godot Engine – Multi-platform 2D and 3D game engine
Convert PDF to markdown quickly with high accuracy
grass culling for unity ,Hi-Z +comput shader
C#高性能大容量SOCKET并发完成端口例子(有C#客户端) 例子主要包括SocketAsyncEventArgs通讯封装、服务端实现日志查看、SCOKET列表、上传、下载、远程文件流、吞吐量协议,用于测试SocketAsyncEventArgs的性能和压力,最大连接数支持65535个长连接,最高命令交互速度达到250MB/S(使用的是127.0.0.1的方式,相当于千兆网卡1Gb=125M…
A Socket Server/Client Test : SocketAsyncEventArgs , OnIOCompleted , UsertokenPool , BufferManager
A socket server and client example using SocketAsyncEventArgs
A native file browser for unity standalone platforms
🔌 WebSocket client for Unity - with no external dependencies (WebGL, Native, Android, iOS, UWP)
Hybrid WebSocket implementation for Unity 3D with support of native and browser client.
🐳 The Best Unity WebSocket Plugin for All Platforms.
aelurum / AssetStudio
Forked from Perfare/AssetStudioAssetStudioMod - modified version of Perfare's AssetStudio, mainly focused on UI optimization and some functionality enhancements.