Skip to content
View yadongqu's full-sized avatar
🎯
Focusing
🎯
Focusing

Block or report yadongqu

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
Showing results

My curated list of awesome C++ (mainly) things for Game Development. Inspired by awesome-... stuff.

19 5 Updated Jun 2, 2019

The Modern Vulkan Cookbook published by Packt

C++ 78 7 Updated Aug 20, 2024

Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal an…

C++ 2,948 170 Updated Oct 2, 2024

High performance physically based renderer in C++11

C++ 1,725 166 Updated Mar 10, 2022

Graphic notes on Gilbert Strang's "Linear Algebra for Everyone"

PostScript 17,769 2,166 Updated Feb 4, 2024

Lightweight, multi-platform, data-oriented game engine.

C++ 877 48 Updated Mar 16, 2024

Vulkan Workshop, created for the CESCG 2020

C++ 22 3 Updated May 15, 2020

OpenGL C++ Graphics Engine

C++ 309 27 Updated Sep 21, 2024

Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics

C++ 2,808 205 Updated Feb 21, 2024

A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores

C# 666 46 Updated Sep 28, 2024

Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.

C++ 1,164 118 Updated May 29, 2022

A high speed C++17 Vulkan game engine

C++ 1,737 152 Updated Sep 21, 2023

Toy WebGPU Deferred Renderer

TypeScript 42 2 Updated May 31, 2023

Experimenting with Shadow techniques like Cascading Shadow Maps

JavaScript 40 2 Updated Aug 29, 2023

Rendering Point Clouds with Compute Shaders

C++ 674 51 Updated Feb 2, 2023

Real-time physically based renderin'

C++ 8 1 Updated Jul 4, 2020

3D rendering engine using JavaScript as user script.

JavaScript 73 4 Updated Feb 9, 2024

Implementation of Horizon: Zero Dawn's cloud renderer.

Go 52 8 Updated Sep 7, 2020

Some helpers for webgpu

JavaScript 182 9 Updated Oct 1, 2024

(已完结)这是 Dezeming Family 的《PBRT3-零基础到精通系列》的随书源码。

64 5 Updated Jul 22, 2022

Modern OpenGL renderer written in C++17

C++ 428 30 Updated Jul 23, 2022

Vulkan DOOM 3 port based on DOOM 3 BFG Edition

C++ 848 90 Updated Jun 3, 2023

3D render engine written in C with Vulkan

C 13 Updated Feb 18, 2024

General purpose engine written in C++ with emphasis on materials rendering (PBR, clear coat, anisotropy, iridescence)

C++ 261 32 Updated Apr 19, 2019

Advanced Vulkan rendering engine prototype

C++ 566 24 Updated Jun 20, 2024

A gltf 2.0 viewer using WebGPU API.

TypeScript 21 3 Updated Apr 7, 2022

A physically-based path tracer

Rust 411 15 Updated Apr 15, 2022

Software Renderer in Rust

Rust 85 3 Updated Apr 8, 2018

Getting more better at Rust by writing a CPU ray-tracer from first principles. Literally pondering my orb.

Rust 1 Updated Aug 11, 2022

A simple software rasterizer running on a WebGPU compute shader. Built for educational purposes.

JavaScript 242 10 Updated Mar 23, 2023
Next