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An Integrated Obfuscation & Protection Scheme for Unity Project(Mono & IL2CPP)
Unity的URP中制作的仿原神程序化天空球
Amplify Shader Editor Tutorial with Universal Render Pipeline
A unity beginner(Just for fun). This project is trying to develop a 2D action(maybe fighting) game with DL's resources. (No commercial use)
A server software reimplementation for a certain anime game.
Genshin Impact partially mapped asset indexes
grass culling for unity ,Hi-Z +comput shader
A Frame Based Visual Combat System in Unity Game Engine
A third person bow and arrow project made with the unity game engine. This project demonstrate how third person games are made from scratch.
Example projects using instancing in Unity to render enemy health bars in 1 draw call
A Unity Plugin for Converting Terrain 2 Mesh & Terrain 2 Data for Runtime Virtual Texture.
Recreating the Stasis Ability from The Legend of Zelda: Breath of the Wild
Recreating the Warp Strike mechanic from Final Fantasy XV
Recreating the Axe Throw mechanic from God of War
Example project to draw 1million grass instances on mobile
Full source-code for Amplify Occlusion plugin for Unity
🍵 All Gang of Four Design Patterns written in Unity C# with many examples. And some Game Programming Patterns written in Unity C#. | 各种设计模式的Unity3D C#版本实现