Go bindings for Jack Audio Connection Kit
For a working passthrough example see example/passthrough.go
Import the package:
import "github.com/xthexder/go-jack"
Connect to an existing jack server:
client, _ := jack.ClientOpen("Example Client", jack.NoStartServer)
if client == nil {
fmt.Println("Could not connect to jack server.")
return
}
defer client.Close()
Add a processing callback:
func process(nframes uint32) int {
// Do processing here
return 0
}
/* ... */
if code := client.SetProcessCallback(process); code != 0 {
fmt.Println("Failed to set process callback.")
return
}
Activate the client:
if code := client.Activate(); code != 0 {
fmt.Println("Failed to activate client.")
return
}
Add an output port:
port := client.PortRegister("out_1", jack.DEFAULT_AUDIO_TYPE, jack.PortIsOutput, 0)
Output a sine wave:
var Port *jack.Port
func process(nframes uint32) int {
samples := Port.GetBuffer(nframes)
nsamples := float64(len(samples))
for i := range samples {
samples[i] = jack.AudioSample(math.Sin(float64(i)*math.Pi*20/nsamples) / 2)
}
return 0
}
jack_client_t jack_client_open(client_name, options, *status)
int jack_client_close()
int jack_client_name_size()
char* jack_get_client_name(client)
jack_nframes_t jack_get_sample_rate(client)
void jack_on_shutdown(client, callback, arg)
int jack_set_process_callback(client, callback, arg)
jack_port_t jack_port_register(client, name, type, flags, buffer_size)
int jack_port_unregister(client, port)
void* jack_port_get_buffer(port, nframes)
int jack_midi_event_get(event, port_buffer, event_index)
void jack_midi_clear_buffer(port_buffer)
int jack_midi_event_write(port_buffer, time, data, data_size)
void jack_set_error_function(callback)
void jack_set_info_function(callback)
See Official Jack API for detailed documentation on each of these functions.