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@taichi-dev
Taichi Developers taichi-dev

United States of America

@CppCon
CppCon CppCon
The C++ Conference
@EricLengyel
Eric Lengyel EricLengyel
(PhD, CS) Creator of Slug Library, C4 Engine, Transvoxel algorithm, and OpenGEX format. Author of Foundations of Game Engine Development series.

Terathon Software Lincoln CA

@alecjacobson
Alec Jacobson alecjacobson
Senior Research Scientist Adobe Research & Associate Professor of Computer Science at University of Toronto

University of Toronto Toronto

@Jerrypiglet
Rui Zhu Jerrypiglet
3D Computer Vision / Geometry. UCSD

UCSD San Diego, CA

@saharan
saharan saharan
a software engineer in Japan. sometimes making fun stuff at oimo.io
@wjakob
Wenzel Jakob wjakob
Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering.

EPFL Lausanne, Switzerland

@sxyu
Alex Yu sxyu

Luma AI SF Bay Area

@hjwdzh
Jingwei Huang hjwdzh
PhD -- Computer Graphics and Vision.

Stanford University CA

@LinuxCNC
LinuxCNC.org LinuxCNC
Open Source projects under the LinuxCNC.org umbrella
@ThatOpen
That Open ThatOpen
Open source libraries to create BIM software.
@jaredstarbell
Jared S Tarbell jaredstarbell
I write computer programs to build machines. The machines generate geometric structure. Most machines output an infinite number of forms.

Levitated Toy Factory Albuquerque, New Mexico, USA

@zhiwehu
Jeffrey Hu zhiwehu

Zhixinfuture Hefei, Anhui, China

@jtomori
Juraj Tomori jtomori
Production of Realistic Image Scene Mathematical Simulation

SOPs

@jhorikawa
Junichiro Horikawa jhorikawa
architectural programmer

Tokyo