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This is a repo for studying the application of LLM Agents on Games

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LLM-Game-Agents

This is a repo for studying the application of LLM Agents on Games

DISCLAIM

You need to prepare an access token for your LLM model.

Description

There are usually 4 types of intervention methods for LLM models:

cost-complexity

  • Prompt Engineering: Using prompt templates to guide the LLM's output.
  • RAG: Typically interfaced with a vector database.
  • Fine-Tuning: Not training the full model, can be analogous to LoRA.
  • Pre-Training: Specifically pre-training the large model.

Among these, Prompt Engineering has the best cost-performance ratio. Here we will mainly use langchain to complete LLM's contextual awareness and logical reasoning abilities.

Examples

gamescreentshot

This social game with LLM(ClaudeV2) demostrates the following capabilities:

  • Cooperation

Werewolf Player 1, Player 6 agree to vote at night

Cooperation

  • Suspicion

Villager Player 2's dying words: Suspect P4

Suspicion

  • Argument

Villager Player 4 argues that he is not a werewolf

Argument

  • Disguise

Werewolf Player 6 disguises himself as a villager

Disguise

  • Summerize

Game log summary

Disguise

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This is a repo for studying the application of LLM Agents on Games

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