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A lightweight compositor for X11 (previously a picom fork)

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Click here for the official picom README

BEFORE

AFTER

Why another picom fork?

TL;DR: rounded corners, ,trasition, upstream commit from yshui next base and dual_kawase blur on all backends.

This fork contains:

  • Dual kawase blur method from tryone144 as well as his new feature/dual_kawase branch which implements the dual kawase blur method on the experimental glx backend.

  • Rounded corners code from sdhand which is also ported to the experimetnal XRender backend.

  • New code for rounded corners (+borders) on the glx backend using GLSL fragment shader for both legacy and experimental backends

  • Trasition Windows Animated from Arian8j2

Dependencies

Assuming you already have all the usual building tools installed (e.g. gcc, python, meson, ninja, etc.), you still need:

  • libx11
  • libx11-xcb
  • libXext
  • xproto
  • xcb
  • xcb-damage
  • xcb-xfixes
  • xcb-shape
  • xcb-renderutil
  • xcb-render
  • xcb-randr
  • xcb-composite
  • xcb-image
  • xcb-present
  • xcb-xinerama
  • xcb-glx
  • pixman
  • libdbus (optional, disable with the -Ddbus=false meson configure flag)
  • libconfig (optional, disable with the -Dconfig_file=false meson configure flag)
  • libGL, libEGL (optional, disable with the -Dopengl=false meson configure flag)
  • libpcre (optional, disable with the -Dregex=false meson configure flag)
  • libev
  • uthash

On Debian based distributions (e.g. Ubuntu), the needed packages are

libxext-dev libxcb1-dev libxcb-damage0-dev libxcb-xfixes0-dev libxcb-shape0-dev libxcb-render-util0-dev libxcb-render0-dev libxcb-randr0-dev libxcb-composite0-dev libxcb-image0-dev libxcb-present-dev libxcb-xinerama0-dev libxcb-glx0-dev libpixman-1-dev libdbus-1-dev libconfig-dev libgl-dev libegl-dev libpcre2-dev libpcre3-dev libevdev-dev uthash-dev libev-dev libx11-xcb-dev meson

On Fedora, the needed packages are

dbus-devel gcc git libconfig-devel libdrm-devel libev-devel libX11-devel libX11-xcb libXext-devel libxcb-devel libGL-devel libEGL-devel meson pcre-devel pixman-devel uthash-devel xcb-util-image-devel xcb-util-renderutil-devel xorg-x11-proto-devel

To build the documents, you need asciidoc

To build

$ git clone --single-branch --branch next-yshui --depth=1 https://github.com/vcyzteen/picom.git
$ cd picom
$ git submodule update --init --recursive
$ meson --buildtype=release . build
$ ninja -C build

Built binary can be found in build/src

If you have libraries and/or headers installed at non-default location (e.g. under /usr/local/), you might need to tell meson about them, since meson doesn't look for dependencies there by default.

You can do that by setting the CPPFLAGS and LDFLAGS environment variables when running meson. Like this:

$ LDFLAGS="-L/path/to/libraries" CPPFLAGS="-I/path/to/headers" meson --buildtype=release . build

As an example, on FreeBSD, you might have to run meson with:

$ LDFLAGS="-L/usr/local/lib" CPPFLAGS="-I/usr/local/include" meson --buildtype=release . build
$ ninja -C build

To install

$ sudo ninja -C build install

Default install prefix is /usr/local, you can change it with meson configure -Dprefix=<path> build

Included in main branch

  • Rounded corners on legacy backends (both "glx" and "xrender")
  • Dual-kawase blur on experimental "glx" backend only

Not-included in main branch

  • Rounded corners with "--experimental-backends"
  • Rounded borders on the legacy "glx" backend
  • Rounded border rules on the legacy "glx" backend
  • Dual-kawase blur on the legacy "glx" backend

Updated fork

Just fork from ibaghwan and upstream commit from yshui ( official picom ) and upstream commit from another pull request

❯ git clone --single-branch --branch next-yshui --depth=1 https://github.com/vcyzteen/picom.git

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