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v0.99.9

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Fixed potentially uninitialized variable (#41)

In the case where the file has reached the end, readBin doesn't initialize the "bytes" variable. It therefore contains garbage values, which has a small chance of making the switch select another case than "default", leading to an infinite loop. This isn't just speculation, this has actually happened to me while compiling in Unreal 5.3.
It is worth mentionning that the idiomatic way of checking whether or not the file has reached the end is to use file.eof() instead of relying on the fact that the variable isn't touched by "read".

v0.99.8

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Bump Version to v0.99.8 (#35)

v0.99.7

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Minor typographic fix

v0.99.6

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Add Win32 build

v0.99.5

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Release with packages

v0.991

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Change LICENCE from GPL-3.0 to BSD-2 (#29)

* Change LICENCE from GPL-3.0 to BSD-2

* Updated authors and year in license

v0.99premoving

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prior to moving to xdf-modules

v0.99

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Merge pull request #16 from rstdm/feature/stability_improvements

Stability improvements

v0.98

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Updated email address in license

v0.97

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Sync time between streams