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You need a real-time card game when you are thousands of miles away from your high school friends

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wytesk133/hearts

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npm install -g bower npm install -g grunt-cli

https://sourceforge.net/projects/vector-cards/ https://github.com/pakastin/deck-of-cards

Client->Server

room:create -> host a new game room:join -> join game with password (room:leave) -> no leave? use disconnect instead? room:leave calls disconnect? play:card -> play a card --play:bid -> bidding (for some games) --(play:select) -> for some other feedback to server (e.g. select player/trump suit) play:ready -> ready 2 start/ready to play next trick/round

Server->Client

room:list -> list all available rooms game:list -> list all available games room:waiting -> wait 4 ppl 2 join room:start -> load template game:state -> bid, play, viewing result, waiting 4 ppl (game:wait4ready) -> wait for play:ready from client

Room

id -> referencing purpose; auto increment name -> room name password -> room password; blank => public room capacity -> set by host; not exceeding max/min of game (should be move into game object?) members -> [socket.id,..] game -> gameObj's internalName gameObj -> object

Game

name internalName capacity // dupe with room.cap minCapacity maxCapacity currentRound round[] deck[] hand[][] trump currentTrick trick[][] points[] bid[]

Technologies/Libraries

NodeJS ExpressJS socket.io Sass Babel AngularJS Twitter Bootstrap jQuery FontAwesome Random (Uniformly & Quickly) [... from packages.json & bower.json] written in ECMAScript 2015 (ES6)

License

GPL v3 Copyright 2015 Waitaya Krongapiradee See more in CONTRIBUTORS.md

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You need a real-time card game when you are thousands of miles away from your high school friends

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