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Tencent
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Build cross-platform desktop apps with JavaScript, HTML, and CSS
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
A C# port of EnTT, a game engine agnostic Entity-Component-System
A Unity DOTS framework for my personal projects
Collection of tools for Unity DOTS. Including Utility AI, Tweens, attributes and buffs/modifiers, etc...
An AnimationCurve that works inside a job. Build one by providing an original AnimationCurve.
The library that read Unity profiler binary log directly
Quake-style multiplayer FPS demo that integrates a number of modern netcode techniques for quality of gameplay.
Extension for the existing Unity memory profiler project
Virtual Files System - Assets management service package for TinaX Framework to Unity
提供一些UnityEditor工具链开发的常用小技巧与示例(Provides some common tips and examples for developing the UnityEditor toolchain)
Industry-standard navigation-mesh toolset for games
Unity packages and demos—emphasizing ECS, jobs and the Burst compiler—by Reese and others.
My understanding of Unreal Engine 5's GameplayAbilitySystem plugin with a simple multiplayer sample project.
This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the develop…
(Unity3D) Test multiplayer without building
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
C# Float and Transform compression library with fancy inspector code for Unity.
2D Pathfinding solution for Unity2D
Unity custom character controller