This repo contains code for training a SSB64 ai agent using behavioral cloning (supervised, imitation learning), which includes:
- Collecting behavioral cloning data (image-action trajectories) from gameplay
- Formatting those trajectories as training examples (in various action formats and for use with feed-forward and recurrent networks)
- Training models on the formatted datasets (feed-forward and recurrent)
- Deploying the trained models to play (only against the game ai implemented for now)
The network controls blue DK in the following clip (see here for the full match):