Skip to content

withuno/web-extension-oss

Repository files navigation

Uno Browser Extension

Developing

Quick Start

The project builds with:

make

This runs the default debug target, which builds an optimized bundle using dev.env variables.

To start a hot-reloading build server with those same dev.env variables, run:

make watch

Run

Build output is written to ./$(OUTDIR) if OUTDIR is a relative path, or just OUTDIR if the path is absolute. The default is ./dist.

Chrome

  • In Chrome navigate to the chrome:https://extensions page, and
  • enable "Developer mode" using the toggle in the upper right.
  • Then, select "Load unpacked" in the upper left, and
  • select the dist directory.

Firefox

  • In Firefox navigate to the about:debugging page, and
  • select the "Load Temporrary Add-on..." button.
  • Select the dist/manifest.json file and open it.

Safari

The Safari extension is integrated via the macOS (and iOS) app.

  • Push your changes to a branch in this repo, and
  • use git-subtree to pull in your branch as described in the Uno-iOS README.
  • Open the Uno.xcodeproj file and run the Uno (macOS) scheme.
  • Once the build launches, the extension will be available in Safari settings.
  • If the extension does not show up, then you need to allow unsigned extensions.
  • Under the Advanced settings tab, check "Show Develop menu in menu bar".
  • Then at the bottom of the Develop menu, select: "Allow Unsigned Extensions".
  • Navigate to the Extensions tab and enable the Uno browser extension.

VSCode Workspace Setup (optional)

Recommended Extensions:

Optimal Settings:

{
  // A listing of language IDs which should be validated by ESLint.
  // NOTE: If not installed, ESLint will show an error.
  "eslint.validate": [
    "javascript",
    "javascriptreact",
    "typescript",
    "typescriptreact"
  ],

  // ESLint rules that should be executed when computing `codeActionsOnSave`.
  // You can ignore rules using glob patterns (e.g.: "!@typescript-eslint/no-unsafe-assignment").
  "eslint.codeActionsOnSave.rules": [
    "*",
    "!@typescript-eslint/*"
  ],

  // Code actions to be executed upon save.
  //
  // NOTE: To improve performance, code actions
  // should be "opt-in" on a per-extension basis.
  "editor.codeActionsOnSave": {
    "source.fixAll": false,
    "source.organizeImports": false,
    "source.fixAll.eslint": true,
  },
}

Convenient Makefile Targets

Dependencies

Dependencies are managed as Node modules. You can download and update dependencies without doing a full build using:

make deps

Testing

For unit-tests, we use Jest as our test-runner and assertion framework. To run unit tests, use:

make test

For integration tests, we use Playwright as our test-runner and assertion framework. To run integration tests, use:

make e2e

To view the last integration test report, run:

make e2e.report

Checks

TypeScript and ESLint are used to keep the code tidy.

TypeScript will automatically check for static type errors at build-time. However, you can manually perform type-checking with:

make typecheck

Linting is integrated with the developer experience using a compatible IDE (e.g.: VSCode). However, linting can also be performed manually from your preferred shell with:

make lint

ESLint can even fix some errors automatically, including prettifying source code. Just run:

make format

Clean

Remove compiled sources (OUTDIR) using:

make clean

Clobber node_modules as well using:

make clobber

Debug

By default, development builds target our internal production server at https://api.u1o.dev. Additionally:

  • Analytics events go to a distinct development source in segment, but are not forwarded to amplitude or customer.io.
  • Sentry errors are tagged as coming from the development environment.
  • Native messaging uses the local.uno.native_host application specifier.
  • OAuth for Peekaboo happens using the internal client-id and credentials.
  • Feedback does not get published to the associated channel in Discord.

Integrating Changes

Generally, the above settings are appropriate for day-to-day development where you are making isolated changes to extension code. But sometimes you need to integrate a new feature including changes from the API server.

Here's how you can approach this scenario:

  • Grab a preview URL for an API-related PR in the withuno/identity repo. You can find the URL by clicking on the DigitalOcean deployment link in a comment from our gh-workflow bot.
  • Once the initial preview deployment has completed, grab the ondigitalocean.app link near the top of the page.
  • Set the API_SERVER environment variable to the value you just copied, then...
  • Build the extension!

For example:

make debug API_SERVER="https://identity-pr-102-lb4e4.ondigitalocean.app/"

Local

For convenience, there's a dedicated make command to build the extension targeting http:https://localhost:8080, which is where our local API server listens by default.

If you need to target a local instance of the API server, run:

make local

Using NPM scripts directly

Using make will automatically install dependencies and run builds, but you can also manually call into NPM scripts for more granular control. First, install dependencies:

npm install

Then, select your flavor of build server:

  • watch for hot-reloading development, or...
  • build for optimized bundling.

and pair with an environment variant:

  • dev.env — for local debugging/development using https://api.u1o.dev as the API server.
  • e2e.env — for use in automated integration testing.
  • local.env — for local debugging/development using http:https://localhost:8080 as the API server.
  • internal.env — for distributing internal staging releases.
  • prod.env — for distributing production releases.

The available commands are:

npm run watch.dev
npm run watch.e2e
npm run watch.local
npm run watch.internal
npm run watch.prod

npm run build.dev
npm run build.e2e
npm run build.local
npm run build.internal
npm run build.prod

Releasing

We have two live environments: internal and production.

Both are full copies of our infrastructure and should be as identical as possible. The only difference is the domain name (and compute resources).

The internal infrastructure is hosted at https://api.u1o.dev, while production infrastruction is hosted at https://api.uno.app.

While developing, you create local, debug, or watch builds. When publishing a release, however, you create internal or release builds.

A good rule of thumb is: development builds are for yourself, while internal and production release builds are for others (either teammates internally, or general users, publicly). However, don't hesitate to use an internal build if you need to test on live infrastructure (e.g. analytics, marketing, etc.).

Internal

Internal production releases can be made using:

make internal

Send these to the team to try out new features for feedback and QA.

It's okay to use internal builds liberally. If you just added a new feature and need to build the analytics dashboard, make yourself an internal build to test on.

Production

External production releases can be made using:

make release

An archive of build outputs will be created automatically with a name like uno-v1.x.x.zip, reflecting the version number injected into the extension manifest. This artifact can be uploaded directly to the appropriate browser extension web store.

To archive any build target automatically, you can set PACKAGE=true in your local environment. For example:

make debug PACKAGE=true

Continuous Delivery

Our team is working to incrementally develop a robust Continuous Delivery pipeline for the web extension. The following release tasks are currently automated by CI/CD:

  • Bump the patch version of the extension (e.g.: v1.0.1 -> v1.0.2).
    • For merges into next, a pre-release tag is appended to the version like v1.0.1 -> v1.0.2-next.0 -> v1.0.2-next.1 -> ....
  • Builds the extension for an external release, then archives those deliverable outputs and the original source code.
    • For merges into next, an internal release is created.
    • For merges into main, a production release is created.
  • Release notes are generated automatically, along with a tagged GitHub release.

When cutting a new release, download the artifacts from the relevant Internal or Production Release

In the future, we have plans to move the following manual tasks into CI/CD:

  • Automatic publishing to the Chrome and Firefox extension storefronts.
  • Automatic unit and integration testing against all PRs.

Updating the Vault Schema

The vault schema is hosted on Github at withuno/vault_schema. To update the schema:

  1. change the tag version for @withuno/vault-schema in package.json.
  2. Then run: npm update @withuno/vault-schema and,
  3. npm install @withuno/vault-schema.
  4. Confirm, in package-lock.json, that both resolved and version have changed, and that from indicates the correct tag version.

About

No description, website, or topics provided.

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published