Skip to content
forked from daeken/ShockEmu

Keyboard+Mouse to Dualshock 4 emulation for PS4 Remote Play (OS X)

Notifications You must be signed in to change notification settings

willoftw/ShockEmu

 
 

Repository files navigation

macos-catalina macos-mojave

Key Mapping

only_keyboard.se goes like this:

Key Mapping

Setup

./build.sh only_keyboard.se
./run.sh

It depends on your system having PS4 Remote Play installed at /Applications/RemotePlay.app. If this is not the case, you'll need to modify run.sh accordingly.

The OS X Command Line Tools needs to be installed.

Relies on python2 (see #2), which can be installed via brew install python@2

SE File Format

SE files are, generally speaking, a mapping between an input key, mouse button, or mouse movement to a DualShock 4 input. See the example file (example.se) for a breakdown of the format.

How It Works

ShockEmu works by intercepting the IOHID calls of PS4 Remote Play application and presents an emulated DualShock controller. It also hooks into the input routines of the application, to catch keyboard and mouse inputs, which then get mapped according to your SE file.

But It Is Not Working!

You may have to turn off System Integrity Protection via 'csrutil' in order for DYLD_INSERT_LIBRARIES to function on the newest macOS. Thanks Ben for figuring this out!

Pro Tip

The alias below allows for typing play / enter anywhere in Terminal and have RemotePlay.app launched with the above keys mapped:

$ cat ~/.zshrc | grep play
alias play="pushd [REPOSITORY_ROOT]; ./run.sh &; popd"

👆🏻ShockEmu repo location must be updated according to your machine.

About

Keyboard+Mouse to Dualshock 4 emulation for PS4 Remote Play (OS X)

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • Objective-C 67.9%
  • Python 29.7%
  • Shell 2.4%