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A simple godot 4.2 plugin that adds shader based "post processing"
Standalone tool for extracting and creating Godot .pck files
Godot Jolt is a Godot extension that integrates the Jolt physics engine
A client validation library for ASP.NET MVC that does not require jQuery
.NET is a cross-platform runtime for cloud, mobile, desktop, and IoT apps.
Adds jiggle physics to bones of a Skeleton
A massively parallel, high-level programming language
A Godot 4.X plugin that adds extra snapping functionalities for Node3D objects.
A small project where I used a shader to draw borders around objects that can merge with one another
MauiReactor is a MVU UI framework built on top of .NET MAUI
2D vector & raster editor that melds traditional layers & tools with a modern node-based, non-destructive, procedural workflow.
Goal Oriented Action Planning example in Godot
An entity-component system for HTML elements.
A high performance, editable terrain system for Godot 4.
A vector graphics application for structured SVG editing, available on all major desktop platforms. Currently in late alpha.
Manage Godot versions and addons from the command line on Windows, macOS, and Linux.
Reactive collections based on Rx.Net
Very simple .net library that supports bulk insert (retain client populated Ids or return db generated Ids), bulk update, bulk delete and bulk merge operations. Lambda Expression is supported.
Micro-framework for .NET console application. Cocona makes it easy and fast to build console applications on .NET.
A Svelte action that monitors an element enters or leaves the viewport.🔥
User notes for the Godot Engine official documentation
A set of headless, accessible component builders for Svelte.
CPU Particle system for godot engine.
Unopinionated and extensible data tables for Svelte
A collection of VFX created with Godot 4.x, exploring the software’s visual capabilities.