Stars
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
A modern cross-platform low-level graphics library and rendering framework
scene-oriented, flexible 3D engine (C++, Python, C#, Java)
A collection of source code for computing in the fields of mathematics, geometry, graphics, image analysis and physics.
Advanced Game Technology module, part of the game engineering course at Newcastle University
A 3D game engine for GameCube, Wii, 3DS, Windows, Linux, and Android.
Example code and libraries for the book "Essential Mathematics for Games and Interactive Applications."
Lightweight and Simple 3D Open Source Physics Engine in C++
This is an engine that I initially started building after taking a game coding class in high school to learn how the underlying systems of Unity / game engines in general worked.
The cross-platform, open-source SDK to develop for original Xbox: *new* xdk
The PSP Lacks a lot of GPU tutorials. Let's fix that. Also hosted on psp-dev.org
A simple header redefinition & utility library to translate sceGu styled code into OpenGL styled code
GreenXenith / io_scene_b3d
Forked from joric/io_scene_b3dBlender 2.8+ Export for b3d files (forked from joric/io_scene_b3d)
An automatically updated mirror of the Irrlicht SVN repository on sourceforge
Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.
Open-source, cross-platform, C++ game engine for creating 2D/3D games.