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Widgetbook 4: A Clean Slate

Why?

Widgetbook 3 is now facing some issues that result in a bad developer experience or some limitations. These issues are:

  1. There is no defined structure for projects. It can be defined inside the lib, test or widgetbook folders, and each one has it’s pros and cons.
  2. Generator is slow inside big projects, because all .dart files are taken as an input.
  3. Mocking use-cases dependencies is not easy, because using mocking library is weird thing to do if widgetbook is not a dev dependency.
  4. There is no defined structure for use-cases. Users can do any of the following setups:
    • They can define use-cases in the same file as the widget.
    • They can define all use-cases from different components in one file.
  5. Use-cases are not reusable for tests, they cannot be easily used for golden or widget tests.
  6. Users need to define the label for knobs using a magic string that usually is the same name as the parameter name.
  7. CLI is not actively used by users, which makes some features hard to implement.

Solution

In Widgetbook 4.0 (where the burgers are finally on master chef level 🍔), we aim to introduce a well thought out structure on how to work and maintain Widgetbook for any size of project featuring poly and mono repo approaches as well as quick-setups to try out Widgetbook.

Terminology

Some terminologies (along with their code names) will be changed as follows:

Old Name New Name
Use-case Story
Addon Mode
Knob Arg

Project Structure

Widgetbook projects will now be defined inside a separate package as follows:

# Polyrepo
├── lib/
├── test/
├── widgetbook/
│   └── pubspec.yaml # widgetbook_workspace
└── pubspec.yaml # app

# Monorepo
├── apps/
│   ├── app_1/
│   └── app_2/
├── packages/
│   ├── package_1/
│   └── package_2/
└── widgetbook/
    └── pubspec.yaml # widgetbook_workspace

# Unsupported Polyrepo
├── lib/
├── test/
├── widgetbook/ # folder not project, for simplicity
└── pubspec.yaml # app

There will be an intentional cyclic dependency (sorry for using the c-word, we know it hurts) between widgetbook_workspace projects and app projects because:

  1. widgetbook_workspace project needs dependency on app to catalog the widgets defined there.
  2. app needs dependency on widgetbook_workspace to define the tests inside the test folder, re-using the stories defined in the workspace.

Story Structure

Important

Full code can be found in button.stories.dart or home_screen.stories.dart.

Stories will now be created in a file named <component>.stories.dart. The .stories.dart file extension makes it easier for the generator to find these files. This file will contain:

  1. Metadata about the Component itself (e.g. name, description, etc.)
  2. Stories definitions.

The workflow for cataloging widgets will be as follows:

  1. Write the widget as usual in a file named <component>.dart inside the app directory. Here is an example of a Button widget defined in button.dart:

    /// A button to click on.
    class Button extends StatelessWidget {
      const Button({
        super.key,
        required this.text,
        required this.color,
      });
    
      /// The text of this button.
      final String text;
    
      /// The background color of this button.
      final Color color;
    
      @override
      Widget build(BuildContext context) {
        return Container(
          color: color,
          child: Text(text),
        );
      }
    }
  2. Create a file named button.stories.dart inside the widgetbook directory with the following content:

    import 'package:user_app/button.dart';
    
    part 'button.stories.g.dart';
    
    const metadata = ComponentMetadata(
      type: Button, // Used to for code generation
      // Optional config here...
    );
  3. After running the generator (or possibly a Widgetbook CLI command), the following content will be generated in button.stories.g.dart:

    part of 'button.stories.dart';
    
    typedef ButtonScenario = WidgetbookScenario<Button>;
    
    class ButtonStory extends WidgetbookStory<Button, ButtonArgs> { ... }
    
    class ButtonArgs extends WidgetbookArgs<Button> { ... }
  4. They can now define stories in button.stories.dart with the following content using the generated classes

    final $DefaultButton = ButtonStory(
      name: 'Default',
      args: ButtonArgs(
        text: StringArg('Press'),
        color: ColorArg(
          Colors.red,
          name: 'Background Color',
          description: '....',
        ),
      ),
    );

Golden Tests Structure

Important

Full code can be found in golden_test.dart.

When it comes to widget or golden testing, users can re-use stories and convert them to scenarios. Since stories define the way a component is build, a story just needs to define the used modes and the default value of the args.

  1. Single Scenario:

    ButtonScenario(
      story: $DefaultButton,
      modes: [],
      args: ButtonArgs(
        color: ColorArg(Colors.black),
        text: StringArg('Very LongLongLongLongLong Text'),
      ),
    ),
  2. Matrix Scenario:
    Generates 4 scenarios in the following case:

    1. Dark Theme + First Args
    2. Dark Theme + Second Args
    3. Light Theme + First Args
    4. Light Theme + Second Args
    ButtonScenario.matrix(
      story: $DefaultButton,
      modes: [
       [ThemeMode.value(ThemeData.dark())], // Dark Theme
       [ThemeMode.value(ThemeData.light())] // Light Theme
      ],
      args: [
        ButtonArgs(...), // First Args
        ButtonArgs(...), // Second Args
      ],
    )

CLI 4

Widgetbook 4 will be so dependent on the CLI to make it easier to add features in the future. Here are some commands that we might add:

Command Description
widgetbook init Creates a new project template, could prompt for Widgetbook Cloud or GitHub Actions
widgetbook login Gets Widgetbook Cloud API key via a login redirect, and stores it
widgetbook run <platform> Similar to flutter run
widgetbook gen Similar to dart run build_runner to generate the stories files

VSCode Plugin

We can have a plugin that helps:

  1. Navigating between Widget file and Stories file.
  2. Creating a template file for a story.

Consequences

  1. widgetbook_annotation will no longer be needed.

Migration Plan

The new features should be introduced in Widgetbook 3 as “experimental” features. In the last minor release of Widgetbook 3, all old code should be deprecated and users should be referenced to use the new code.

All breaking changes will then be done and a new major release will be available.

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