This is a PyTorch implementation of the ICCV2021 paper "Deep Hybrid Self-Prior for Full 3D Mesh Generation".
In this work, We present a deep learning pipeline that leverages network self-prior to recover a full 3D model consisting of both a triangular mesh and a texture map from the colored 3D point cloud. Different from previous methods either exploiting 2D self-prior for image editing or 3D self-prior for pure surface reconstruction, we propose to exploit a novel hybrid 2D-3D self-prior in deep neural networks to significantly improve the geometry quality and produce a high-resolution texture map, which is typically missing from the output of commodity-level 3D scanners. Experiments show that, without the need of any additional training data, our method recovers the 3D textured mesh model of high quality from sparse input, and outperforms the state-of-the-art methods in terms of both the geometry and texture quality.
Please check the paper and the project webpage for more details.
If you have any question, please contact Xingkui Wei [email protected].
If you use this code for any purpose, please consider citing:
@inproceedings{wei2021deep,
title={Deep Hybrid Self-Prior for Full 3D Mesh Generation},
author={Wei, Xingkui and Chen, Zhengqing and Fu, Yanwei and Cui, Zhaopeng and Zhang, Yinda},
booktitle={Proceedings of the IEEE/CVF International Conference on Computer Vision},
pages={5805--5814},
year={2021}
}
Building and using requires the following libraries and programs
- python=3.6.8
- cython=0.27.3
- pytorch=1.2.0
- numpy=1.15.0
- matplotlib=3.0.3
- pip
- tensorboardX
- pytest==5.1.1
The versions match the configuration we have tested on an ubuntu 16.04 system.
under constructing. We show a example for generate textured mesh from point cloud(dog.obj) below.
cp dog.obj datasets/train/
- generate convex hull via meshlab, install manifold package
dog.obj -> dog_convex.obj install Manifold: https://github.com/hjwdzh/Manifold.git ./manifold dog_convex.obj output.obj ./simplify -i output.obj -o dog_ep1.obj -f 2000 mkdir datasets/result/dog/input cp dog_ep1.obj datasets/result/dog/input/
- run Point2Mesh (3D prior)
python train.py --dataroot datasets --name dog --arch meshunet --obj_filename dog.obj --resblocks 2 --lr 0.001 --weight_edge_loss 0.2 --epoch_steps 2000 --epoch 4
cp datasets/result/dog/dog_ep4_step2000.obj dog_p.obj
- run UVflatten algorithm OptCuts
install OptCuts: https://github.com/liminchen/OptCuts
OptCuts/build/OptCuts_bin 10 dog_p.obj 0.999 1 0 4.15 1 0
cp OptCuts/output/dog_p_Tutte_0.999_1_OptCuts/finalResult_mesh_normalizedUV.obj dog_p_uv.obj
- Geometric Projection and Completion(2D prior)
python project_geo.py dog
python im_complete.py dog
python back_proj.py dog
- run Point2Mesh (3D prior) python train.py --dataroot datasets --name dogn --arch meshunet --obj_filename dog.obj --resblocks 2 --lr 0.001 --weight_edge_loss 0.2 --epoch_steps 1200 --epoch 1
cp datasets/result/dogn/dog_ep1_step1200.obj dog_f.obj
Step (3-5) could be repeated as iterations
- run UVflatten algorithm OptCuts
OptCuts/build/OptCuts_bin 10 dog_f.obj 0.999 1 0 4.15 1 0
cp OptCuts/output/dog_f_Tutte_0.999_1_OptCuts/finalResult_mesh_normalizedUV.obj dog_f_uv.obj
- Texture Projection and Completion (2D prior)
python project_texture.py dog
python im_complete_text.py dog
cp output/doghr.jpg dog.jpg
- Full Mesh Generation
modify dog_f_uv.obj: add mtllib dog.mtl
create dog.mtl and write: newmtl material_0 Ka 0.200000 0.200000 0.200000 Kd 0.749020 0.749020 0.749020 Ks 1.000000 1.000000 1.000000 Tr 1.000000 illum 2 Ns 0.000000 map_Kd dog.jpg
dog_f_uv.obj is the final textured mesh
The implementation codes borrows heavily from MeshCNN. Thanks for the sharing.