Unleash your creativity with Pixelorama, a powerful and accessible open-source pixel art multitool. Whether you want to create sprites, tiles, animations, or just express yourself in the language of pixel art, this software will realize your pixel-perfect dreams with a vast toolbox of features.
Join our Discord community server where we can discuss about Pixelorama and all our other projects! https://discord.gg/GTMtr8s
If you like, consider helping us by sponsoring this project! It would enable us to focus more on Pixelorama, and make more projects in the future!
Stable versions:
- Steam (available soon on Windows & Linux)
- Itch.io (Windows, Linux, Mac & Web)
- GitHub Releases (Windows, Linux & Mac)
- GitHub Pages (Web)
- Flathub (Linux)
- Snap Store (Linux)
You can also find early access builds in the GitHub Actions page. There's also a Web version available. Keep in mind that these versions will have bugs and are unstable. Unless you're interested in testing the main branch of Pixelorama, it's recommended that you stick to a stable version.
You can find online Documentation for Pixelorama here: https://orama-interactive.github.io/Pixelorama-Docs
It's still work in progress so there are some pages missing. If you want to contribute, you can do so in Pixelorama-Docs' GitHub Repository.
Pixelorama uses Godot 4.2, so you will need to have it in order to run the project. Older versions will not work. As of right now, most of the code is written using GDScript, so the mono version of Godot is not required, but Pixelorama should also work with it.
- A variety of different tools to help you create, with the ability to dynamically map each one on the left and the right mouse buttons with a single click.
- Animation support with a timeline composed of layers and frames, with onion skinning, frame tags and the ability to draw while the animation is playing.
- Pixel perfect mode for perfect pixel lines.
- Pre-made palettes as well as many palette importing options.
- Multiple image manipulation effects.
- A powerful drawing canvas with guides, a rectangular and an isometric grid, and tile mode for easier seamless pattern creation.
- Autosave support, with data recovery in case of a software crash.
- Comprehensive user interface with many customizability options.
- Export to PNG, as well as spritesheets, GIFs and animated PNGs.
- Import spritesheets and multiple images as separate frames.
- Various rotation and scaling algorithms tailored for pixel art, such as cleanEdge, OmniScale and rotxel.
- Fully open source with free updates, forever!
- Multi-language localization support! See our Crowdin page for more details.
- All Godot contributors! Without Godot, Pixelorama would not exist.
- https://github.com/gilzoide/godot-dockable-container - the plugin Pixelorama's UI system uses for dockable containers.
- https://github.com/Orama-Interactive/Keychain - the plugin Pixelorama's shortcut system uses for extensive customizability.
- https://github.com/jegor377/godot-gdgifexporter - the gif exporter Pixelorama uses.
- https://github.com/Pukkah/HTML5-File-Exchange-for-Godot - responsible for file exchange in Pixelorama's HTML5 (Web) version.
- https://github.com/aBARICHELLO/godot-ci - for creating a Godot Docker image that lets us export Pixelorama automatically using GitHub Actions.
- The entire Pixelorama community! Contributors, donors, translators, users, you all have a special place in our hearts! <3