Starred repositories
📚 A collection of resources and papers on Vector Quantized Variational Autoencoder (VQ-VAE) and its application
Computer Graphics Programming in OpenGL with C++
Machine Learning Toolkit for Kubernetes
This project shows DirectX 11 and Tessellation features that can be used to improve the quality of models in games by adding incredible amount of visual details.
Proposes neural networks that can generate animation of virtual characters for different actions.
Interactive cloth simulator using the method described in the SIGGRAPH paper "Fast Simulation of Mass-Spring Systems" by Liu, T., Bargteil, A. W., Obrien, J. F., & Kavan, L.
A neural-network-based generative model for video-game characters animations
게임 클라이언트 개발자 면접 리스트 정리입니다
Snow simulation based on Disney's "The material point method for Snow Simulation" paper using Qt and CUDA
OpenGL and Houdini snow simulation (material point method)
High-performance moving least squares material point method (MLS-MPM) solver. (ACM Transactions on Graphics, SIGGRAPH 2018)
A curated list of awesome open source libraries to deploy, monitor, version and scale your machine learning
Bringing Characters to Life with Computer Brains in Unity
A simple graphics engine made with C++ and OpenGL (GLFW)
Brings data-binding to your Unity project
An educational resource to help anyone learn deep reinforcement learning.
Awesome-LLM: a curated list of Large Language Model