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Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor framework.
A hybrid thread / fiber task scheduler written in C++ 11
Precomputed Radiance Transfer Global Illumination in Unity URP
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environments
Reusable RendererFeature of MobileScreenSpacePlanarReflection
A wonderful list of Game Development resources.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Demo for Practical High-Performance Rendering on Mobile Platforms (GDC 2023)
A game engine with an emphasis on real-time cutting-edge solutions
Vulkan renderer with bindless design and render graphs.
Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support
A personal game engine which mainly for learning purpose!
My current hobby game engine written in C++ and using Vulkan and D3D12
A real-time rendering engine based on C++ and OpenGL