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[VVVV] all dx9-bullet nodes now have a version DX9 to distinguish the…
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…m from the DX11 pack version
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joreg committed Jul 21, 2015
1 parent 2e22402 commit ba6f2fa
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Showing 59 changed files with 9,504 additions and 9,486 deletions.
532 changes: 267 additions & 265 deletions vvvv45/addonpack/girlpower/BulletPhysics/01_BasicPrimitives.v4p

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1,302 changes: 652 additions & 650 deletions vvvv45/addonpack/girlpower/BulletPhysics/02_ConvexHull.v4p

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1,294 changes: 648 additions & 646 deletions vvvv45/addonpack/girlpower/BulletPhysics/03_Bvh.v4p

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2,074 changes: 1,038 additions & 1,036 deletions vvvv45/addonpack/girlpower/BulletPhysics/04_Forces_Basic.v4p

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1,414 changes: 708 additions & 706 deletions vvvv45/addonpack/girlpower/BulletPhysics/05_Soft_Sphere.v4p

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1,566 changes: 784 additions & 782 deletions vvvv45/addonpack/girlpower/BulletPhysics/06_Soft_Patch.v4p

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1,790 changes: 896 additions & 894 deletions vvvv45/addonpack/girlpower/BulletPhysics/07_Soft_Patch_Force.v4p

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1,410 changes: 706 additions & 704 deletions vvvv45/addonpack/girlpower/BulletPhysics/08_Soft_Rope.v4p

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1,682 changes: 842 additions & 840 deletions vvvv45/addonpack/girlpower/BulletPhysics/09_Soft_Rigid_Anchor.v4p

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2,276 changes: 1,136 additions & 1,140 deletions vvvv45/addonpack/girlpower/BulletPhysics/10_Soft_Rigid_Anchor_2.v4p

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1,614 changes: 808 additions & 806 deletions vvvv45/addonpack/girlpower/BulletPhysics/11_RayCast.v4p

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1,938 changes: 970 additions & 968 deletions vvvv45/addonpack/girlpower/BulletPhysics/12_Contacts.v4p

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namespace VVVV.Nodes.Bullet
{
[PluginInfo(Name="DestroyBody",Category="Bullet",Author="vux",
[PluginInfo(Name="DestroyBody", Category="Bullet", Version = "DX9", Author="vux",
Help="Destroys an existing bullet body (rigid or soft)",AutoEvaluate=true)]
public class BulletDestroyBodyNode : AbstractBodyInteractionNode<CollisionObject>
{
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namespace VVVV.Nodes.Bullet
{
[PluginInfo(Name = "AppendAnchor", Category = "Bullet", Author = "vux",
[PluginInfo(Name = "AppendAnchor", Category = "Bullet", Version = "DX9", Author = "vux",
Help = "Pins a soft body node to a rigid body", AutoEvaluate = true)]
public class BulletAppendAnchorNode : AbstractBodyInteractionNode<RigidBody>
{
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namespace VVVV.Nodes.Bullet
{
[PluginInfo(Name = "ApplyForce", Category = "Bullet", Author = "vux",
[PluginInfo(Name = "ApplyForce", Category = "Bullet", Version = "DX9", Author = "vux",
Help = "Applies a force on a rigid body", AutoEvaluate = true)]
public class BulletApplyForceNode : AbstractBodyForceNode
{
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namespace VVVV.Nodes.Bullet
{
[PluginInfo(Name = "ApplyImpulse", Category = "Bullet", Author = "vux",
[PluginInfo(Name = "ApplyImpulse", Category = "Bullet", Version = "DX9", Author = "vux",
Help = "Applies an impulse on a rigid body", AutoEvaluate = true)]
public class BulletApplyImuplseNode : AbstractBodyForceNode
{
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namespace VVVV.Nodes.Bullet
{
[PluginInfo(Name = "ApplyTorque", Category = "Bullet", Author = "vux",
[PluginInfo(Name = "ApplyTorque", Category = "Bullet", Version = "DX9", Author = "vux",
Help = "Applies a torque on a rigid body", AutoEvaluate = true)]
public class BulletApplyTorqueNode : AbstractBodyForceNode
{
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namespace VVVV.Nodes.Bullet
{
//[PluginInfo(Name = "SplitBody", Category = "Bullet", Author = "vux", AutoEvaluate = true,Ignore=true)]
//[PluginInfo(Name = "SplitBody", Category = "Bullet", Version = "DX9", Author = "vux", AutoEvaluate = true,Ignore=true)]
public class BulletSplitRigidBodyNode : AbstractBodyInteractionNode<RigidBody>
{
[Input("World")]
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namespace VVVV.Nodes.Bullet
{
[PluginInfo(Name = "UpdateBody", Category = "Bullet",Version="Rigid", Author = "vux",
[PluginInfo(Name = "UpdateBody", Category = "Bullet", Version="Rigid DX9", Author = "vux",
Help = "Updates rigid body properties", AutoEvaluate = true)]
public class BulletUpdateRigidBodyNode : IPluginEvaluate
{
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namespace VVVV.Nodes.Bullet
{
[PluginInfo(Name = "ApplyForce", Category = "Bullet",Version="SoftBody", Author = "vux",
[PluginInfo(Name = "ApplyForce", Category = "Bullet", Version="SoftBody DX9", Author = "vux",
Help = "Applies a force on a soft body", AutoEvaluate = true)]
public class BulletSoftApplyForceNode : AbstractBodyInteractionNode<SoftBody>
{
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namespace VVVV.Bullet.Nodes.Bodies.Interactions.Soft
{
[PluginInfo(Name = "ApplyForce", Category = "Bullet", Version = "Node", Author = "vux",
[PluginInfo(Name = "ApplyForce", Category = "Bullet", Version = "Node DX9", Author = "vux",
Help = "Applies a force on a soft body", AutoEvaluate = true)]
public class BulletSoftNodeApplyForceNode : AbstractBodyInteractionNode<Node>
{
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namespace VVVV.Nodes.Bullet
{
[PluginInfo(Name = "SetMass", Category = "Bullet", Version = "SoftBody", Author = "vux",
[PluginInfo(Name = "SetMass", Category = "Bullet", Version = "SoftBody DX9", Author = "vux",
Help = "Updates a soft body mass", AutoEvaluate = true)]
public class BulletSoftSetMassNode : AbstractBodyInteractionNode<SoftBody>
{
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namespace VVVV.Nodes.Bullet
{
[PluginInfo(Name = "UpdateSoftBodyConfig", Category = "Bullet", Author = "vux",
[PluginInfo(Name = "UpdateSoftBodyConfig", Category = "Bullet", Version = "DX9", Author = "vux",
Help = "Updates soft body settings", AutoEvaluate = true)]
public class BulletUpdateSoftBodyNode : IPluginEvaluate
{
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namespace VVVV.Nodes.Bullet
{
[PluginInfo(Name = "CreateRigidBody", Category = "Bullet", Author = "vux",
[PluginInfo(Name = "CreateRigidBody", Category = "Bullet", Version = "DX9", Author = "vux",
Help = "Creates a rigid body", AutoEvaluate = true)]
public class BulletCreateRigidBodyNode : AbstractRigidBodyCreator
{
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namespace VVVV.Bullet.Nodes.Bodies.Rigid
{
[PluginInfo(Name = "CreateVehicle", Category = "Bullet", Author = "vux",
[PluginInfo(Name = "CreateVehicle", Category = "Bullet", Version = "DX9", Author = "vux",
Help = "Creates a vehicle", AutoEvaluate = true)]
public class BulletCreateVehicleNode : AbstractRigidBodyCreator
{
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namespace VVVV.Nodes.Bullet
{
[PluginInfo(Name="GetRigidBodyDetails",Category="Bullet",
[PluginInfo(Name="GetRigidBodyDetails", Category="Bullet", Version = "DX9",
Help = "Retrieves details for a rigid body", Author = "vux")]
public class BulletGetRigidBodyDetailsNode : IPluginEvaluate
{
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namespace VVVV.Nodes.Bullet
{
[PluginInfo(Name = "RigidBody", Category = "Bullet",Version="EX9.Geometry",
[PluginInfo(Name = "RigidBody", Category = "Bullet", Version="EX9.Geometry DX9",
Help = "Retrieves mesh data for a rigid body", Author = "vux")]
public class BulletGetRigidBodyMesh : IPluginEvaluate,IPluginDXMesh
{
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namespace VVVV.Nodes.Bullet
{
[PluginInfo(Name = "CreateRigidBody", Category = "Bullet",Version="Persist", Author = "vux",
[PluginInfo(Name = "CreateRigidBody", Category = "Bullet", Version="Persist DX9", Author = "vux",
Help = "Creates a rigid body, and keeps reference as output",AutoEvaluate = true)]
public class BulletPersistentBodyCreator : AbstractRigidBodyCreator
{
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namespace VVVV.Nodes.Bullet
{
[PluginInfo(Name = "CreateSoftBody", Category = "Bullet", Author = "vux",
[PluginInfo(Name = "CreateSoftBody", Category = "Bullet", Version = "DX9", Author = "vux",
Help = "Creates a soft body", AutoEvaluate = true)]
public class BulletCreateSoftBodyNode : IPluginEvaluate
{
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namespace VVVV.Nodes.Bullet
{
[PluginInfo(Name="GetSoftBodyDetails",Category="Bullet",
[PluginInfo(Name="GetSoftBodyDetails", Category="Bullet", Version = "DX9",
Help = "Gets some info about a soft body", Author = "vux")]
public class BulletGetSoftBodyDetailsNode : IPluginEvaluate
{
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namespace VVVV.Nodes.Bullet
{
[PluginInfo(Name = "SoftBody", Category = "Bullet",Version="EX9.Geometry",
[PluginInfo(Name = "SoftBody", Category = "Bullet", Version="EX9.Geometry DX9",
Help = "Gets a soft body data as mesh", Author = "vux")]
public class BulletGetSoftBodyMesh : IPluginEvaluate,IPluginDXMesh
{
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namespace VVVV.Nodes.Bullet
{
[PluginInfo(Name="DestroyConstraint",Category="Bullet",Author="vux",AutoEvaluate=true)]
[PluginInfo(Name="DestroyConstraint", Category="Bullet", Version = "DX9", Author="vux", AutoEvaluate=true)]
public class DestroyConstraintNode : IPluginEvaluate
{
[Input("Constraints", Order = 0)]
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namespace VVVV.Nodes.Bullet
{
//[PluginInfo(Name="Hinge",Author="vux",Category="Bullet",Version="Constraint.Dual",AutoEvaluate=true)]
//[PluginInfo(Name="Hinge", Author="vux", Category="Bullet", Version="Constraint.Dual DX9", AutoEvaluate=true)]
public class CreateDualHingeConstraintNode : AbstractDualConstraintNode<HingeConstraint>
{
[Input("Pivot 1", Order = 10)]
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namespace VVVV.Nodes.Bullet
{
//[PluginInfo(Name="Point2Point",Author="vux",Category="Bullet",Version="Constraint.Dual",AutoEvaluate=true)]
//[PluginInfo(Name="Point2Point", Author="vux", Category="Bullet", Version="Constraint.Dual DX9", AutoEvaluate=true)]
public class CreateDualP2PConstraintNode : AbstractDualConstraintNode<Point2PointConstraint>
{
[Input("Pivot 1", Order = 10)]
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namespace VVVV.Nodes.Bullet
{
[PluginInfo(Name="Hinge",Author="vux",Category="Bullet",Version="Constraint.Single",AutoEvaluate=true)]
[PluginInfo(Name="Hinge", Author="vux", Category="Bullet", Version="Constraint.Single DX9",AutoEvaluate=true)]
public class CreateSingleHingeConstraintNode : AbstractSingleConstraintNode<HingeConstraint>
{
[Input("Pivot", Order=10)]
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namespace VVVV.Nodes.Bullet
{
[PluginInfo(Name="Point2Point",Author="vux",Category="Bullet",Version="Constraint.Single",AutoEvaluate=true)]
[PluginInfo(Name="Point2Point", Author="vux", Category="Bullet", Version="Constraint.Single DX9", AutoEvaluate=true)]
public class CreateSingleP2PConstraintNode : AbstractSingleConstraintNode<Point2PointConstraint>
{
[Input("Pivot", Order=10)]
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namespace VVVV.Nodes.Bullet
{
//[PluginInfo(Name = "CollisionCheck", Category = "Bullet", Author = "vux")]
//[PluginInfo(Name = "CollisionCheck", Category = "Bullet", Version = "DX9", Author = "vux")]
public class BulletCollisionCheckNode : IPluginEvaluate
{
[Input("World",IsSingle=true)]
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namespace VVVV.Nodes.Bullet
{
[PluginInfo(Name = "GetContactDetails", Category = "Bullet", Author = "vux")]
[PluginInfo(Name = "GetContactDetails", Category = "Bullet", Version = "DX9", Author = "vux")]
public class BulletGetContactDetailsNode : IPluginEvaluate
{
[Input("World")]
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namespace VVVV.Nodes.Bullet
{
[PluginInfo(Name = "GetContactPointDetails", Category = "Bullet", Author = "vux")]
[PluginInfo(Name = "GetContactPointDetails", Category = "Bullet", Version = "DX9", Author = "vux")]
public class BulletGetContactPointDetails : IPluginEvaluate
{
[Input("Contact Points")]
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namespace VVVV.Nodes.Bullet
{
[PluginInfo(Name = "CompoundShape", Category = "Bullet",Version="Group", Author = "vux")]
[PluginInfo(Name = "CompoundShape", Category = "Bullet", Version="Group DX9", Author = "vux")]
public class BulletCompoundShapeGroupNode : IPluginEvaluate
{
[Input("Shape",IsPinGroup=true)]
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namespace VVVV.Nodes.Bullet
{
[PluginInfo(Name = "CompoundShape", Category = "Bullet",Version="Spread", Author = "vux")]
[PluginInfo(Name = "CompoundShape", Category = "Bullet", Version="Spread DX9", Author = "vux")]
public class BulletCompoundSpreadNode : IPluginEvaluate
{
[Input("Shape")]
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namespace VVVV.Nodes.Bullet
{
[PluginInfo(Name="Box",Category="Bullet",Author="vux")]
[PluginInfo(Name="Box", Category="Bullet", Version = "DX9", Author="vux")]
public class BulletBoxShapeNode : AbstractBulletRigidShapeNode
{
[Input("Size", DefaultValues = new double[] { 1,1,1 })]
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namespace VVVV.Bullet.Nodes.Shapes.Create.Rigid
{
[PluginInfo(Name = "Bvh", Category = "Bullet", Author = "vux")]
[PluginInfo(Name = "Bvh", Category = "Bullet", Version = "DX9", Author = "vux")]
public class BulletBvhShapeNode : AbstractBulletRigidShapeNode
{
[Input("Vertices")]
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namespace VVVV.Nodes.Bullet
{
[PluginInfo(Name="ConvexHull",Category="Bullet",Author="vux")]
[PluginInfo(Name="ConvexHull", Category="Bullet", Version = "DX9", Author="vux")]
public class BulletConvexHullShapeNode : AbstractBulletRigidShapeNode
{
[Input("Vertices")]
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namespace VVVV.Nodes.Bullet
{
[PluginInfo(Name="Cylinder",Category="Bullet",Author="vux")]
[PluginInfo(Name="Cylinder", Category="Bullet", Version = "DX9", Author="vux")]
public class BulletCylinderShapeNode : AbstractBulletRigidShapeNode
{
[Input("Radius", DefaultValue = 0.5)]
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namespace VVVV.Nodes.Bullet
{
[PluginInfo(Name = "HeightField", Category = "Bullet", Author = "vux")]
[PluginInfo(Name = "HeightField", Category = "Bullet", Version = "DX9", Author = "vux")]
public class BulletHeightFieldShapeNode : AbstractBulletRigidShapeNode
{
private IValueIn FPinInResolution;
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namespace VVVV.Nodes.Bullet
{
[PluginInfo(Name="Sphere",Category="Bullet",Author="vux")]
[PluginInfo(Name="Sphere", Category="Bullet", Version = "DX9", Author="vux")]
public class BulletSphereShapeNode : AbstractBulletRigidShapeNode
{
[Input("Radius", DefaultValue = 0.5)]
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namespace VVVV.Nodes.Bullet
{
[PluginInfo(Name = "ConvexHull", Category = "Bullet",Version="SoftShape", Author = "vux")]
[PluginInfo(Name = "ConvexHull", Category = "Bullet", Version="SoftShape DX9", Author = "vux")]
public class BulletConvexHullSoftShape : AbstractSoftShapeNode
{
[Input("Vertices")]
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namespace VVVV.Nodes.Bullet
{
[PluginInfo(Name="Ellipsoid",Category="Bullet",Author="vux")]
[PluginInfo(Name="Ellipsoid", Category="Bullet", Version = "DX9", Author="vux")]
public class BulletEllipsoidShapeNode : AbstractSoftShapeNode
{
[Input("Center", DefaultValues = new double[] {0,0,0 })]
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namespace VVVV.Nodes.Bullet
{

[PluginInfo(Name="Patch",Category="Bullet",Author="vux")]
[PluginInfo(Name="Patch", Category="Bullet", Version = "DX9", Author="vux")]
public class BulletPatchShapeNode : AbstractSoftShapeNode
{
//Need to declare 4d toggle
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namespace VVVV.Nodes.Bullet
{

[PluginInfo(Name="Rope",Category="Bullet",Author="vux")]
[PluginInfo(Name="Rope", Category="Bullet", Version = "DX9", Author="vux")]
public class BulletRopeShapeNode : AbstractSoftShapeNode
{
//Need to declare 4d toggle
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namespace VVVV.Nodes.Bullet
{
[PluginInfo(Name = "TetGen", Category = "Bullet",Version="SoftShape", Author = "vux")]
[PluginInfo(Name = "TetGen", Category = "Bullet", Version="SoftShape DX9", Author = "vux")]
public class BulletTetGenSoftShapeNode : AbstractSoftShapeNode
{
[Input("Elements")]
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namespace VVVV.Nodes.Bullet
{
[PluginInfo(Name = "TriMesh", Category = "Bullet", Version = "SoftShape", Author = "vux")]
[PluginInfo(Name = "TriMesh", Category = "Bullet", Version = "SoftShape DX9", Author = "vux")]
public class BulletTriMeshShapeNode : AbstractSoftShapeNode
{
[Input("Vertices")]
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namespace VVVV.Nodes.Bullet
{
[PluginInfo(Name = "GetRigidShapeDetails", Category = "Bullet", Author = "vux")]
[PluginInfo(Name = "GetRigidShapeDetails", Category = "Bullet", Version = "DX9", Author = "vux")]
public class GetRigidShapeDetailsNode : IPluginEvaluate
{
[Input("Shape")]
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namespace VVVV.Bullet.Nodes.Vehicle
{
[PluginInfo(Name = "WheelInfo", Category = "Bullet", Version = "Vehicle", Author = "vux",
[PluginInfo(Name = "WheelInfo", Category = "Bullet", Version = "Vehicle DX9", Author = "vux",
Help = "Drives Bullet Vehicle", AutoEvaluate = true)]
public class BuletGetWheelInfoNode : IPluginEvaluate
{
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