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Dev/external mainloop stride with instancing #5
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…ft.CodeAnalysis.Workspaces.MSBuild to 3.3.1 to be in sync with vvvv
… without advanced installer
…is allows for a /bin or /lib folder next to the exe with all assemblies and data inside
…. Also got rid of throttleUpdate variable. Added some comments.
…ror on nuget install.
…cos()" This reverts commit 8b77d80.
# Conflicts: # deps/RoslynPad/netcoreapp3.0/RoslynPad.Editor.Windows.dll # deps/RoslynPad/netcoreapp3.0/RoslynPad.Editor.Windows.pdb # deps/RoslynPad/netcoreapp3.0/RoslynPad.Roslyn.Windows.dll # deps/RoslynPad/netcoreapp3.0/RoslynPad.Roslyn.Windows.pdb # deps/RoslynPad/netcoreapp3.0/RoslynPad.Roslyn.dll # deps/RoslynPad/netcoreapp3.0/RoslynPad.Roslyn.pdb # deps/RoslynPad/netcoreapp3.1/RoslynPad.Editor.Windows.deps.json
… instancing strategy
…xtraction in InstancingProcessor
…e which allowed to removed a lot of complicated grouping code
…ns now matches shader transformations.
…l transformation is used
…d for accessing components anymore. Buffers get managed in the InstancingProcessor.
…n instance between different instancing entities
…ut when ConstantBufferReflection is null
…at shouldn't be visible
…op-stride-with-instancing
…op-stride-with-instancing # Conflicts: # sources/engine/Stride.Engine/Engine/IInstancing.cs # sources/engine/Stride.Engine/Engine/InstanceComponent.cs # sources/engine/Stride.Engine/Engine/InstancingComponent.cs # sources/engine/Stride.Engine/Engine/InstancingEntiyTransform.cs # sources/engine/Stride.Engine/Engine/InstancingUserArray.cs # sources/engine/Stride.Engine/Engine/InstancingUserBuffer.cs # sources/engine/Stride.Engine/Engine/Processors/InstanceProcessor.cs # sources/engine/Stride.Engine/Engine/Processors/InstancingProcessor.cs # sources/engine/Stride.Rendering/Rendering/Core/NormalFromMeshInstanced.sdsl # sources/engine/Stride.Rendering/Rendering/Core/NormalFromNormalMappingInstanced.sdsl # sources/engine/Stride.Rendering/Rendering/InstancingRenderFeature.cs # sources/engine/Stride.Rendering/Rendering/RenderInstancing.cs # sources/engine/Stride.Rendering/Rendering/Skinning/TransformationSkinningInstanced.sdsl # sources/engine/Stride.Rendering/Rendering/Transformation/TransformationInstancing.sdsl # sources/engine/Stride.Rendering/Rendering/Transformation/TransformationWAndVPInstanced.sdsl
stride3d#741 is merged now into master. |
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