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Ooa update #1

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@tebjan tebjan commented Feb 14, 2020

Just to see file changes.

tebjan and others added 30 commits September 20, 2018 16:06
…uctor since it doesn't change at runtime

(cherry picked from commit b6a8f4912637b7f89b0017da07df3ae6efc53a57)
… SharedNtHandle option. also added SharedHandle property to Texture class to read the handle after texture creation.
… SharedNtHandle option. also added SharedHandle property to Texture class to read the handle after texture creation.
… shared handle failed. moved summary explanations to remarks in TextureOptions.cs
joreg and others added 24 commits October 26, 2018 13:30
…shaders on the native device context got mixed up.

For example effect A sets a hull shader, effect B a compute shader and effect C only vertex and pixel shaders - the hull shader from effect A was now still set on the native device context leading to a broken draw call because when applying effect B the draw shaders were not cleared and follow up comparison when applying C failed.
# Conflicts:
#	sources/engine/Xenko.Audio/CompressedSoundSource.cs
@tebjan tebjan changed the base branch from master to external-mainloop February 14, 2020 15:26
@tebjan tebjan changed the base branch from external-mainloop to master March 29, 2020 19:28
# Conflicts:
#	sources/engine/Xenko.VirtualReality/OpenVR/OpenVrTrackedDevice.cs
#	sources/engine/Xenko.VirtualReality/TrackedItem.cs
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