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A first-of-its-kind acoustic simulation platform for audio-visual embodied AI research. It supports training and evaluating multiple tasks and applications.
Unified interface to several hardware platforms used in acoustic measurements.
OSC communication between Unreal Engine and Max/MSP
Python program for reading and writing multi-channel audio input stream
Seurat is a scene simplification technology designed to process very complex 3D scenes into a representation that renders efficiently on mobile 6DoF VR systems.
Active Noise Cancelling Algorithms implementation
A Python Module for Simulating Active Noise Control Experiments
To overcome the limitation and obtain more appropriate control filters, a generative fixed-filter active noise control (GFANC) approach is proposed in this paper. Specifically, various control filt…
We present a model that can generate accurate 3D sound fields of human bodies from headset microphones and body pose as inputs.
IPython notebooks with demo code intended as a companion to the book "Data-Driven Science and Engineering: Machine Learning, Dynamical Systems, and Control" by Steven L. Brunton and J. Nathan Kutz