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#unity

https://github.com/dario-zubovic/metaballs

https://github.com/keijiro/ColorSuite

https://github.com/sabresaurus/SabreCSG

https://github.com/slipster216/VertexPaint

https://github.com/SebLague/Procedural-Cave-Generation

https://github.com/SebLague/Procedural-Landmass-Generation.git

https://github.com/SebLague/Pathfinding-2D

https://github.com/SebLague/Create-a-Game-Source

https://github.com/SebLague/Object-Pooling

https://github.com/SebLague/Procedural-Landmass-Textures

https://github.com/SebLague/Field-of-View

https://github.com/SebLague/Blender-to-Unity-Character-Creation

https://github.com/SebLague/Kinematic-Equation-Problems

https://github.com/SebLague/Chess

https://github.com/procore3d/giles

https://github.com/poeticmatter/RoguelikeCore

https://github.com/vilbeyli/Minesweeper

https://github.com/sschmid/Entitas-CSharp.git

https://github.com/Unity-Technologies/PostProcessing

https://github.com/jongallant/DungeonGenerator

https://github.com/adamgit/Unity-delaunay

https://github.com/GreatArcStudios/UnityIndieEffects

https://github.com/GreatArcStudios/unitypausemenu

https://github.com/Demigiant/demilib

https://github.com/AK-Saigyouji/Procedural-Cave-Generator

https://github.com/reignstudios/Reign-Unity-Plugin5

https://github.com/vilbeyli/Pacman

https://github.com/federicocasares/stratecam

https://github.com/vicero/Procedural-Level-Engine-for-Unity

https://github.com/bab178/ProceduralCaveGenerationUnity

https://github.com/studiobytestorm/Draw-Call-Optimizer

https://github.com/thefuntastic/Unity3d-Finite-State-Machine

https://github.com/Syomus/ProceduralToolkit

https://github.com/TouchScript/TouchScript

https://github.com/nickgravelyn/unitytoolbag

https://bitbucket.org/NathisGreen/pcgdungeons.git

https://github.com/handcircus/Unity-Resource-Checker

https://github.com/AK-Saigyouji/Procedural-Cave-Generator

https://github.com/miketucker/Unity-Accidental-Noise

https://github.com/lanius/dynagon

https://github.com/x0r04rg/VisualNoiseDesigner

https://github.com/ricardojmendez/LibNoise.Unity

https://github.com/TrevorKinsie/ProcGenTest

https://github.com/brnkhy/MapzenGo

https://github.com/SamMurphy/Terrain-Generation-in-Unity

https://github.com/thadeaus/ProceduralGeneration

https://github.com/bryanrtboy/Flocking

https://github.com/nobnak/CurlNoiseUnity

https://github.com/ChemiKhazi/UnityPixelCamera

https://github.com/ChemiKhazi/PolyMesh

#cpp

https://github.com/raysan5/raylib

https://github.com/prideout/heman

https://github.com/nothings/stb

https://github.com/Q42/0hh1

https://github.com/TurningWheel/Barony

https://github.com/Maescool/Catacomb-Snatch

https://github.com/Aransentin/RT-Engine

https://github.com/vrum/fractalterraingeneration

https://github.com/FabriceCastel/raytracer

https://github.com/Tecla/Rayito

https://github.com/sharpaccent/Astar-for-Unity

#roguelike

https://github.com/flend/roguelike

https://bitbucket.org/clarktravism/rlnet.git

https://bitbucket.org/FaronBracy/roguesharp.git

https://bitbucket.org/dmhagar/empyrea-public.git

https://bitbucket.org/cfyzium/bearlibterminal #hg

#wow

https://bitbucket.org/wowmodelviewer/wowmodelviewer #hg

https://bitbucket.org/Mjollna/gillijimproject.git

https://bitbucket.org/will0x539/adt-converter.git

#libgdx

https://github.com/jrenner/gdx-proto

https://github.com/haedri/shadow-mapping

https://github.com/manuelbua/libgdx-contribs

https://github.com/ImXico/HandyGDX

#other

https://bitbucket.org/dalerank/caesaria.git

https://bitbucket.org/wlandry/sugrsonic.git

#raytracer written using Go

https://github.com/fogleman/pt

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