#unity
https://github.com/dario-zubovic/metaballs
https://github.com/keijiro/ColorSuite
https://github.com/sabresaurus/SabreCSG
https://github.com/slipster216/VertexPaint
https://github.com/SebLague/Procedural-Cave-Generation
https://github.com/SebLague/Procedural-Landmass-Generation.git
https://github.com/SebLague/Pathfinding-2D
https://github.com/SebLague/Create-a-Game-Source
https://github.com/SebLague/Object-Pooling
https://github.com/SebLague/Procedural-Landmass-Textures
https://github.com/SebLague/Field-of-View
https://github.com/SebLague/Blender-to-Unity-Character-Creation
https://github.com/SebLague/Kinematic-Equation-Problems
https://github.com/SebLague/Chess
https://github.com/procore3d/giles
https://github.com/poeticmatter/RoguelikeCore
https://github.com/vilbeyli/Minesweeper
https://github.com/sschmid/Entitas-CSharp.git
https://github.com/Unity-Technologies/PostProcessing
https://github.com/jongallant/DungeonGenerator
https://github.com/adamgit/Unity-delaunay
https://github.com/GreatArcStudios/UnityIndieEffects
https://github.com/GreatArcStudios/unitypausemenu
https://github.com/Demigiant/demilib
https://github.com/AK-Saigyouji/Procedural-Cave-Generator
https://github.com/reignstudios/Reign-Unity-Plugin5
https://github.com/vilbeyli/Pacman
https://github.com/federicocasares/stratecam
https://github.com/vicero/Procedural-Level-Engine-for-Unity
https://github.com/bab178/ProceduralCaveGenerationUnity
https://github.com/studiobytestorm/Draw-Call-Optimizer
https://github.com/thefuntastic/Unity3d-Finite-State-Machine
https://github.com/Syomus/ProceduralToolkit
https://github.com/TouchScript/TouchScript
https://github.com/nickgravelyn/unitytoolbag
https://bitbucket.org/NathisGreen/pcgdungeons.git
https://github.com/handcircus/Unity-Resource-Checker
https://github.com/AK-Saigyouji/Procedural-Cave-Generator
https://github.com/miketucker/Unity-Accidental-Noise
https://github.com/lanius/dynagon
https://github.com/x0r04rg/VisualNoiseDesigner
https://github.com/ricardojmendez/LibNoise.Unity
https://github.com/TrevorKinsie/ProcGenTest
https://github.com/brnkhy/MapzenGo
https://github.com/SamMurphy/Terrain-Generation-in-Unity
https://github.com/thadeaus/ProceduralGeneration
https://github.com/bryanrtboy/Flocking
https://github.com/nobnak/CurlNoiseUnity
https://github.com/ChemiKhazi/UnityPixelCamera
https://github.com/ChemiKhazi/PolyMesh
#cpp
https://github.com/raysan5/raylib
https://github.com/prideout/heman
https://github.com/nothings/stb
https://github.com/Q42/0hh1
https://github.com/TurningWheel/Barony
https://github.com/Maescool/Catacomb-Snatch
https://github.com/Aransentin/RT-Engine
https://github.com/vrum/fractalterraingeneration
https://github.com/FabriceCastel/raytracer
https://github.com/Tecla/Rayito
https://github.com/sharpaccent/Astar-for-Unity
#roguelike
https://github.com/flend/roguelike
https://bitbucket.org/clarktravism/rlnet.git
https://bitbucket.org/FaronBracy/roguesharp.git
https://bitbucket.org/dmhagar/empyrea-public.git
https://bitbucket.org/cfyzium/bearlibterminal #hg
#wow
https://bitbucket.org/wowmodelviewer/wowmodelviewer #hg
https://bitbucket.org/Mjollna/gillijimproject.git
https://bitbucket.org/will0x539/adt-converter.git
#libgdx
https://github.com/jrenner/gdx-proto
https://github.com/haedri/shadow-mapping
https://github.com/manuelbua/libgdx-contribs
https://github.com/ImXico/HandyGDX
#other
https://bitbucket.org/dalerank/caesaria.git
https://bitbucket.org/wlandry/sugrsonic.git
#raytracer written using Go