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EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
Computes a constexpr (minimal) perfect hash function
Godot Engine – Multi-platform 2D and 3D game engine
The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++
STL compatible C++ memory allocator library using a new RawAllocator concept that is similar to an Allocator but easier to use and write.
A high performance, editable terrain system for Godot 4.
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
EntityX - A fast, type-safe C++ Entity-Component system
Tesseract Open Source OCR Engine (main repository)
🌿 Fast streaming XML parser written in C99 with >90% test coverage; moved from SourceForge to GitHub
RapidXML fork; XML namespacing, per-element parsing, etc
The CImg Library is a small and open-source C++ toolkit for image processing
An open-source C++ library developed and used at Facebook.
A massively spiffy yet delicately unobtrusive compression library.
Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code
A game engine made as part of the Kohi Game Engine series on YouTube (and Twitch!), where we make a game engine from the ground up using C and Vulkan.
Sol3 (sol2 v3.0) - a C++ <-> Lua API wrapper with advanced features and top notch performance - is here, and it's great! Documentation:
Lua C++ wrapper, an easy way to add lua scripting capabilities to an existing C++ project.