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corporateshark / Book-list-of-computational-geometry-and-computer-graphics
Forked from HW140701/Book-list-of-computational-geometry-and-computer-graphicsBook list of computational geometry and computer graphics 计算几何和计算机图形学必读书单与经典书籍(附下载链接)
A new 3D game engine for Linux and Windows using C++20 and Vulkan API 1.3, in very early but ongoing development
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
JavaCC - a parser generator for building parsers from grammars. It can generate code in Java, C++ and C#.
Official DirectX headers available under an open source license
Easy to integrate memory allocation library for Direct3D 12
A modern cross-platform low-level graphics library and rendering framework
aka ogre v2 - scene-oriented, flexible 3D C++ engine
Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
The VCGlib is a C++, templated, no dependency, library for manipulation, processing and cleaning of triangle meshes
SwiftShader is a high-performance CPU-based implementation of the Vulkan graphics API. Its goal is to provide hardware independence for advanced 3D graphics.
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
A lightweight 2D graphics library for rendering texts, geometries, and images with high-performance APIs that work across various platforms.