We wanted to create an engine that accurately models the real world in 2D.
Clone this repo with --recursive or do
git submodule update --init --remote --recursive
after cloning
- Heavier things fall faster (duh)
- Shape affects, but does not determine, weight
- more sides = heavier
- Velocity affects weight
- more x velocity = lighter
- more y velocity = heavier
We're gonna use raylib to render the shapes
this is gonna be so cool (real)