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real physics

We wanted to create an engine that accurately models the real world in 2D.

Clone this repo with --recursive or do git submodule update --init --remote --recursive after cloning

the rules

  • Heavier things fall faster (duh)
  • Shape affects, but does not determine, weight
    • more sides = heavier
  • Velocity affects weight
    • more x velocity = lighter
    • more y velocity = heavier

We're gonna use raylib to render the shapes

this is gonna be so cool (real)

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shart2D - very shard

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