A team deathmatch mission for 64 players where defenders protect a bomb that attackers must defuse to win the round.
- Briefing and debriefing.
- Statistics & logs.
- Tasks using the vanilla api.
- Action to concede round.
- Revive, Ace Medical, TFAR
- Let Defenders see next objective location before round starts.
- Create initial spawn location assets function.
- Create location selection function.
- Create objective function.
- Remove objective function.
- Environmental conditions (time/weather) for each stage of a round.
- MULTIPLE OBJECTIVES
- OBJECTIVE TYPES (Static Sequential List, Random Dynamic List)
- Loudouts. Roles.
- Vehicle Garage for Attackers if they spawn too far from objective.
- Multiple Stages Of Defusal.
- Extra Time, Sudden Death.
- AI Defenders.
- AI Attackers.
- Orbat Markers.
- Stat Markers.