Apply the IOS headphone disconnect patch only after successful playback #6354
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Description
Since using the version which includes #6199 we saw issues when using videojs in combination with videojs+ima. Because Google IMA uses the same video-tag on iOS to display video ads it happens that a
suspend
event is occurring when video sources get switched (in my case a preroll in a muted autoplay scenario). And callingpause()
in this switching phase could lead to a state within IMA that the player gets stalled.A fix could either be to enable / disable this headphone-disconnect patch or this pull request, which only does stalled/suspend checks after a video-source was played for at least 1s.
Requirements Checklist