Stars
A replacement engine for Ultima VII The Black Gate (and eventually Serpent Isle) that presents a new camera angle and other improvements.
Mega Drive/Genesis core written in Verilog
Simple re-writable Flash Cart for Sega MegaDrive/Genesis maximum classic volume for use with FlashKit programmer
Kandinsky 2 — multilingual text2image latent diffusion model
Terrain rendering algorithm in less than 20 lines of code
Engine for making things with a MS-DOS feel, but for modern platforms
Decompilation of Castlevania: Symphony of the Night (PSX+Saturn)
Golden Axe ROM hack for the Sega Mega Drive/Genesis that adds 32X support
Fantom Bitmap 512 colour ray cast demo for the Sega Mega CD
RmlUi - The HTML/CSS User Interface library evolved
play134 / DOOM-FX
Forked from RandalLinden/DOOM-FXDoom/FX for Super Nintendo with SuperFX GSU2A
Sega 32X implementation for MiSTer
Little Game Engine for VGA 8088/86/286
SGDK - A free and open development kit for the Sega Mega Drive
A Polygon/Sprites system for the Sega 32X
A collection of development tools targetting SEGA's SVP chip found in the Mega Drive/Genesis version of Virtua Racing.
This is the source code to various utilities written by id Software and used during the development of Doom.