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In Rust all of the communication with worker is heavily asynchronous and even multi-threaded, there is no direct way to guarantee order of messages except creating an explicit queue. This sometimes leads to situations where consumer is closed after transport (since everything is dropped and multiple close requests are racing for completion on worker with each other and might be delivered in any order) for instance.
Such situations produce unhelpful error messages that these changes will suppress and turn into success. If something tries to close consumer that doesn't exist on worker anyway, it is now treated as successful completion (similarly to idempotent HTTP method
DELETE
).