Starred repositories
A simple input helper for the Godot Engine
Octahedral Impostors implementation for Godot Game Engine
A procedural planet generator addon for Godot with terrain LOD.
Import .unitypackage and other assets designed for Unity Engine as a GDScript addon for vanilla Godot 4.x
SSR solution for Unity URP
A light shafts (volumetric shadows) effect for Unity.
Fast, idiomatic C# implementation of Flatbuffers
A sequential id generator that works across nodes with no collisions
Declarative UI framework for Unity 3D featuring databinding
❄️ Test of a frosted glass material in Unity.
C# .NET fuzzy string matching implementation of Seat Geek's well known python FuzzyWuzzy algorithm.
Recyclable Scroll Rect reuses or recycles the least number of cells required to fill the viewport. As a result a huge number of items can be shown in the list without any performance hit.
A adaptive dual contouring implementation in unity
A C# port of CSG.js by Evan W (https://evanw.github.io/csg.js/).
A Unity Engine Project in which a controllable wall-walking spider uses inverse kinematics (IK) to position its legs to its surroundings, such that it moves realistically.
UI background blur shader for Unity 2020 URP/LWRP/2D Renderer (usable for all Render Modes)
A unity shader solution to generate footprint on thick snow surfaces.
A generic collection for selecting random elements by weight in O(1) in C#
A library of Shaders created using Unity's Shader Graph.
A comprehensive machine learning repository containing 30+ notebooks on different concepts, algorithms and techniques.
An expansion pack of POI's (buildings) for 7 Days to Die
Steering, obstacle avoidance and path following behaviors for the Unity Game Engine
Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes.
Scripting the Timeline for games in creative ways. Includes a small RTS game build on the 'A Mighty Kingdom' assets