An example project with unity-empty-project-template structure.
This is a real test assignment from DataSakura company.
Prototype three-dimensional game, amphibious airplane combat.
Camera view from behind our airplane, control the airplane with a joystick left-right, up-down. The airplane flies forward automatically.
There is water below the airplane (just a blue plane). If the plane flies below the water, its speed becomes 2 times slower.
There is a fire button, when you press it, a bullet comes out and flies forward.
There is also an enemy plane, which flies according to a primitive algorithm: it changes course in the direction of our plane, and at a distance less than N starts shooting at us. At the same time its speed is less than ours by X percent.
When hitting any airplane, the game starts over.
- Any version of Unity
- Any third-party libraries
- No graphics needed