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Objective
link issue : #399
The event system of bevy_ecs is great but does not permit, to attach any state to an event.
This is probably because it's not very useful if you have control over the server and the client, but us, we have only real control over the server.
This is very important, for the server to be able to now if the packet/action of a client need to be reversed for the creation of gui's and so many other mechanics.
Solution
This is currently mostly a proof of concept
Resource
namedStates
that hold state associated with anStateId
StateId
to map this event to the stateEventWithStateMutReader
to iterate with a &mut of the associated state of an eventEventWithStateReader
to iterate with a & of the associated state of an eventEventReader
if we don't need the state at all (useful to send the child event)I wanted that multiple type of events can have a share state cause I figure that some event will derive from one singular packet, so anyone on any of this events will be able to cancel it.
Playground
Code