Stars
Here you can find all the resources I used in my Real-Time Black Hole series on YouTube.
Brings data-binding to your Unity project
A latent text-to-image diffusion model
BURST compatible collections, math and utility functions
A fully dynamic planar navmesh for Unity supporting agents of any size
Badges for your personal developer branding, profile, and projects.
Generate a customized Privacy Policy and Terms of Use document for your mobile apps
Tiny but reliable Markdown to HTML conversion in JavaScript
Render draw.io diagrams from a URL or embedded into a webpage
Grass for Unity's HD render pipeline. This project was an experiment to learn more about hand-writing HDRP shaders and writing shaders with custom tesselation steps. There's also an additional atte…
High performance LINQ implementation with minimal heap allocations. Supports enumerables, async enumerables, arrays and Span<T>.
Custom Type Serializer For Photon(PUN2), Unity.
A C# port of CSG.js by Evan W (https://evanw.github.io/csg.js/).
This repo has 3 projects: 🟡 Blendshape Viewer lets you visually browse blendshapes. 🔵 Animation Viewer lets you preview animations in the Project view browser. ⚪ Visual Expressions Editor lets you …
Lighting effects implemented for the Adam demo: volumetric fog, area lights and tube lights
Simple implementation of a 2D platformer character controller using raycasts for smooth and precise input and movement
A Unity program to detect beats in audio using FFT's and variance. Based on https://www.parallelcube.com/2018/03/30/beat-detection-algorithm/
Unity C# reference source code.
Evaluate C# Formulas at Runtime