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Ray tracer written in Rust based on Jamis Buck’s book: The Ray Tracer Challenge

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Rust Raytracer

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Ray tracer written in Rust based on Jamis Buck’s book: The Ray Tracer Challenge

To do

  • CSG
  • Antialiasing
  • Texture mapping
  • Depth of field
  • Particle emission
  • Scripting
  • Area lights and soft shadows

Ideas

  • Migrate to Webassembly
  • CLI interface
  • AWS Lambda renderer

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Ray tracer written in Rust based on Jamis Buck’s book: The Ray Tracer Challenge

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