Stars
💻📱 A cross platform system abstraction library written in C++ for managing windows and performing OS tasks.
Poisson disk points generator in C++ in a single file
DXUT is a "GLUT"-like framework for Direct3D 11.x Win32 desktop applications; primarily samples, demos, and prototypes.
Awesome list of resources for Game Engine Development.
My toy engine, mainly for rendering experiment and prototyping.
Simple class to use ffmpeg with wicked engine to record video of engine
A minimal atmospheric scattering implementation for Unity
3D C/C++ Game Engine - Created By Brady Jessup
🎲 Modern 3D graphics made simple with C++17 cross-platform framework and rendering abstraction API on top of DirectX 12, Metal & Vulkan
Physically-Based Rendering in glTF 2.0 using WebGL
A fully-fledged game made in Wicked Engine!
Addon for WickedEngine-Demo game development
HLSL code for https://developer.nvidia.com/blog/optimizing-compute-shaders-for-l2-locality-using-thread-group-id-swizzling/
Vulkan Validation Layers (VVL)
Game development samples published by the Xbox Advanced Technology Group using the Xbox One XDK and for the Universal Windows Platform (UWP).
Rendergraph-based graphics engine written in C++ using DirectX12
A set of utilities for taking the pain out of Vulkan in header only modern C++