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VR Mode controller not working #10
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What headset are you using? The plugin is developed with HTC Vive and may not work with other headset. If you are using HTC Vive, the controlling behaviour is designed as:
Please let me know if it does not behave as expected or if you expect otherwise |
I'm using HTC VIVE , the HMD works well, but the controllers are not, even not showing in the vr scene. |
Actually this plugin does not draw controllers. It just gets input
information from them.
So the trigger and touch panel don't work neither?
…On Thu, 18 Jul 2019 at 18:26, ClarkBo ***@***.***> wrote:
What headset are you using? The plugin is developed with HTC Vive and may
not work with other headset.
If you are using HTC Vive, the controlling behaviour is designed as:
1. Touch panel press (any direction): rotate, like left mouse button
drag
2. Touch panel press (left or right)+ trigger: pane, like middle mouse
button drag
3. Touch panel press (up or down)+ trigger: zoom, like right mouse
button drag
Please let me know if it does not behave as expected or if you expect
otherwise
I'm using HTC VIVE , the HMD works well, but the controllers are not, even
not showing in the vr scene.
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No, they dont work. |
@ClarkBo I'll get to see it as soon as possible. Or you can check VRMode.cpp in case it is a device-specific issue. The related code lies in VRMode::controlEvent(). It should be straightforward to read (just a bunch of switch case and if-else) |
Hello, I built the tlas. May I ask whether you tried the add point cloud function? I tried it but nothing happens. |
I built the atlas,the vr mode is working well but controllers are not working. Any help towards this??
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