[CVPR 2024] Official PyTorch implementation of SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering
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Updated
Apr 3, 2024 - C++
[CVPR 2024] Official PyTorch implementation of SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering
Polygonal Surface Reconstruction from Point Clouds
ManifoldPlus: A Robust and Scalable Watertight Manifold Surface Generation Method for Triangle Soups
Intrinsic3D - High-Quality 3D Reconstruction by Joint Appearance and Geometry Optimization with Spatially-Varying Lighting (ICCV 2017)
A command line tool to transform a DICOM volume into a 3d surface mesh (obj, stl or ply). Several mesh processing routines can be enabled, such as mesh reduction, smoothing or cleaning. Works on Linux, OSX and Windows.
Massively Parallel Multiview Stereopsis by Surface Normal Diffusion
Large-scale LoD2 Building Reconstruction from Airborne LiDAR Point Clouds
Marching cubes with and without color interpolation, and edge subsampling.
Fast and light-weight Marching Cubes library in C++ without any dependencies.
Fast radial basis function interpolation for large scale data
Implementation for the "Surface Reconstruction from 3D Line Segments" paper.
Code and datasets for TPAMI 2021 "SkeletonNet: A Topology-Preserving Solution for Learning Mesh Reconstruction of Object Surfaces from RGB Images "
A public domain/MIT header-only marching cube implementation in C++ without anything fancy.
yak (yet another kinfu) is a library and ROS wrapper for Truncated Signed Distance Fields (TSDFs).
Surface Reconstruction
Reconstruct mesh from point cloud data generated by 3D scanner
A fast surface reconstruction method from Hermite points
Tools for reconstructing, processing and evaluating surface meshes.
C++ implementation of the Point Cloud Crust Algorithm ("The Cheese-Maker")
Hugues Hoppe surface reconstruction implementations for grad thesis
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