Gameboy built on ARM Microcontroller STM32F103C8
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Updated
Jan 2, 2024 - Assembly
Gameboy built on ARM Microcontroller STM32F103C8
Pin-triggered sample playback for an STM32F103Cx 'Blue Pill' board.
The API for the KeySim Project. This API is to program the MCU to perform each keys assigned actions via UART. The MCU is acting re-programmable USB HID device. The Main Project is below.
console de jeux sur blue pill utilisant une VM de style SUPER CHIP augmentée
An version of NEC ir-reciever software for Arduino IDE using STM32 ST core and timer interrupts
A example Code for test the TOF sensor Vl53L0X with an STM32F103C8
Examples for STM32F103C8 using STM32Cube HAL
It is a tutorial Keil project for using the QP/C framework.
Ejemplos con el microcontrolador STM32F103C8T6
The aim of this project to read the esp8266 uart data with the stm32f103c8 microcontroller, process it and then forward the appropriate pwm signal to the ws2811 led strip.
Board focused on embedded microcontrollers debugging
ST Electronics ARM based MCU's examples and documents.(Mostly STM32F103C8 used in this repository)
Arduino code examples for stm32 bluepill boards.
Library decoding NEC IR protocol none blocking code STM32F103.
ARM Cortex based STM32 MCU Project. The main purpose of the project is to allow the user assign Mouse and Keyboard Events to the Buttons' or IO Expanders' Trigger Events connected to the MCU. The MCU can be programmed by using KeySim-API program over UART. Moreover, The MCU acts as USB HID Device to send Keyboard and Mouse Reports to PC or CPU.
Use STM32 with RFM69 library for RFM69W, RFM69HW, RFM69CW, RFM69HCW.
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