A simple Line of Sight (LOS) implementation with Unity physics ray casting system
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Updated
May 4, 2022 - C#
A type of video game, where the player primarily uses stealth to avoid or overcome antagonists.
A simple Line of Sight (LOS) implementation with Unity physics ray casting system
A 3D game developed with unity
First Person Stealth 👥 mechanics prototype based on the Deus Ex: Human Revolution experience. Made with Unity.
A 2D tile-based, japanese-themed, platforming game with stealth and action elements, featuring different kinds of shinobi and kunoichi with unique abilities.
PLANETARY DEFENCE AGENCY (WIP) Game inspired by the SCP Foundation. It will feature multiple distinct and unique levels for the player to go through. With a strong variety of weapons, gadgets and enemies. Release date: TBD DEMO ATTACHED BELOW!
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PCG algorithm for a stealth video game
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A stealth game where you will have to manoeuver past your enemies! This game was made using the Unity 3D engine.
⛔ Submission to GameJam2020. Cut into the line without alerting people beyond suspicion. Make it to the bouncer.
First Game Portfolio Project 06/19 - 07/21