Basic program that uses SDL2+OpenGL, compiling both locally and via emscripten
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Updated
Mar 26, 2024 - C++
Basic program that uses SDL2+OpenGL, compiling both locally and via emscripten
A C++ prototyping engine that is striving for an easy to use API, hiding all the dirty details so that you don't have to care.
OpenGL 4 PBR engine
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