Network library for realtime multiplayer games written in C++
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Updated
Jul 8, 2024 - C++
Network library for realtime multiplayer games written in C++
Multi-threaded client-servers system that uses communication over sockets to handle various user requests
Morse translator based on the client-server model
Some sockets stuff , including the TCP and UPD as well as implementation of Multithread server
Implementation of a Client-Balancer-Server architecture in Java. The communication was made with the aid of sockets programming, multithreading and concurrent techniques.
A basic chat server with a few commands made through Telnet
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