A singleton pattern implementation for Unity3d. Based on ScriptableObjects instead of the conventional MonoBehaviour approach.
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Updated
Oct 1, 2020 - C#
A singleton pattern implementation for Unity3d. Based on ScriptableObjects instead of the conventional MonoBehaviour approach.
Simple and extensible event system for Unity Engine, implemented via scriptable objects
在 vscode 上使用 typescript 和 jsx 开发 ios 小组件的小框架.基于 Scriptable app.
Learn how to create a ScriptableObject-based gun system from scratch for your game!
⚙ Tool for convenient ScriptableObject's creation
Simple scene loading and management system for Unity Engine, implemented via scriptable objects
Example Project for yaSingleton. A singleton pattern implementation for Unity3d. Based on ScriptableObjects instead of the conventional MonoBehaviour approach.
Game events and shared data realized using scriptable objects
Some scriptable objects for sharing data between game elements and a system for saving the runtime values of those shared variables.
A basic dialogue system for Unity
an introduction to mvc in unity with scriptable objects
Dictionaries as ScriptableObjects in Unity.
Editor utilities for quickly automating builds by utilizing Scriptable Objects
📤 Data-driven shared variables approach using Unity scriptable objects
Editor tool to take a screenshot of what the camera is watching/rendering. You can create and load presets for the camera and the screenshot.
A Unity package for a scriptable-object-based-workflow similar to that of Ryan Hipple's (https://www.youtube.com/watch?v=raQ3iHhE_Kk)
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