A 3D engine based on WebGPU, including GLTF/OBJ Loader、PBR Render 、HDR Loader and IBL Pre filtered Env Map. Provide a Scene to add 3D objects easily.
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Updated
Jun 12, 2024 - TypeScript
A 3D engine based on WebGPU, including GLTF/OBJ Loader、PBR Render 、HDR Loader and IBL Pre filtered Env Map. Provide a Scene to add 3D objects easily.
Cross-platform 3D scene editor based on three.js, golang and mongodb for desktop and web. https://tengge1.github.io/ShadowEditor-examples/
A Game of Thrones scene coded in pure SCSS and HTML
A package that standardizes scene loading operations between the Unity Scene Manager and Addressables, allowing multiple alternatives of awaiting such as Coroutines, Async or UniTask.
Scene 사이의 전환 할 때 연출과 로딩을 표시하거나 핸들러를 통해 이벤트를 받는 등의 작업을 편리하게 하기 위한 라이브러리 입니다.
Real-Time Virtual Studio Canvas Rendering
Incremental 3D Scene Completion for Safe and Efficient Exploration Mapping and Planning
Advanced Scene Manager: The Ultimate Unity Scene Manager! Streamline your Unity scene management and unlock new possibilities with Advanced Scene Manager. This actively supported asset is continuously updated to provide you with the best experience, saving you valuable time and simplifying your workflows.
[NeurIPS 2023] The repo of CommonScenes, a scene generation method powered by the diffusion model.
Unity Scene References for Runtime and Editor. Strongly typed, robust, and reliable. Provides GUID, Path, Build Index, Name, and Address.
A library for parsing scene release names into simpler, reusable data.
A library for parsing scene release names into human readable data.
Unity-inspired, reactive Game Framework for pixi.js - GameObject, Prefab, StateMachine, Sprite, CircleBody, PolygonBody, Physics, Sprite, Container, Animator
A multi-scene workflow/tool for using multiple scenes in one go in Unity.
Create 3D web applications with HTML. Bring a new depth to your DOM!
🌄 Infinite background environments for A-Frame in a line of HTML.
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