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babylon.js implementation of the elements (make abstract classes, extend them for babylon)
#319
opened Sep 25, 2024 by
trusktr
Questions about <lume-scroller> and <lume-flex> integration with r3f and dynamic object ordering
#312
opened Sep 5, 2024 by
karim-moon
create math utilities for working with DOMMatrix/DOMPoint/etc
enhancement
#310
opened Aug 24, 2024 by
trusktr
ensure asset-loading elements cancel network requests if they will load a new asset.
cpu-performance
enhancement
#305
opened May 24, 2024 by
trusktr
Possibly simplify composed tree tracking with synchronous observation
enhancement
#303
opened May 15, 2024 by
trusktr
ResizeObserver
and getBoundingtClientRect
enhanced for 3D elements
enhancement
#299
opened Apr 29, 2024 by
trusktr
improve InstancedMesh updating to prepare for async signals and effects
#297
opened Apr 29, 2024 by
trusktr
camera rig interaction breaks once in a blue moon when selection happens
bug
#295
opened Mar 29, 2024 by
trusktr
Bring trusktr/yet-to-be-named-game-engine into LumeCraft and update it to use latest Lume
#281
opened Oct 17, 2023 by
trusktr
Ensure Three.js origin aligns with the Lume origin (top/left of viewport by default)
bug
#280
opened Oct 15, 2023 by
trusktr
eliminate getters/setters, use 100% reactivity with signals and effects
enhancement
#279
opened Oct 9, 2023 by
trusktr
improve InstancedMesh so that it grows buffers directly instead of replacing THREE.InstancedMesh
#273
opened Aug 10, 2023 by
trusktr
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