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This project is inspired by the world-famous eponymous 90’s game, which was the first FPS ever. It will enable you to explore ray-casting. Your goal will be to make a dynamic view inside a maze, in which you’ll have to find your way.
The public repo of Retro FPS Studio (RFS), for educational reading and not for reuse. See license.
This is my AMIGA/PC Raycaster project. The main engine files are OS independent, so it can be easly adapted to OS that uses RGBA buffer rendering.
This project is inspired by the world-famous eponymous 90’s game, which was the first FPS ever.
Little engine inspired by Doom or Wolfenstein in C using raycasting method
A repository about old school raycasting technology or "2.5D" used in games such as Wolfenstein 3D (matrix-based) or Doom (sector-based).
A simple raycaster hacked together as a learning project in C & SDL.
📦 Raycasting project inspired by "Wolfenstein 3D" (1992) video game
First steps with raycasting using the minilibx library, project for 42 Vienna
Pseudo 3D game on raycasting engine
Simple untextured raycasting engine written in C using SDL2
Graphical project using MLX42 in C
Simple Game using Raycasting for Fake 3D
🥇Wolfenstein 3d for real 🥇final grade 121/100
🎮 raycasting game inspired by Wolfenstein 3D
P3D is a Pseudo-3D Renderer, i.e. Raycaster, much like the one used in games such as Wolfenstein 3D.
A custom-made replica of the Wolfenstein 3D raycasting engine
Creating a 3D game inspired by "Wolfenstein 3D" and it's ray-casting algorithm
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