Writing a CUDA software ray tracing renderer from scratch: a renderer with Analysis-Driven Optimization
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Updated
Nov 6, 2024 - Cuda
Writing a CUDA software ray tracing renderer from scratch: a renderer with Analysis-Driven Optimization
Vulkan Path Tracer
FlatlandRT is a 2D ray tracer visualization tool.
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🧪 A simple 3D raytracer written in Lua over a couple of weekends.
Ray Tracing and Optical Design in Python
A fast ray-tracing engine in C++20.
A basic Ray Tracer that exploits numpy arrays and functions to work reasonably fast.
Bi-directional path tracer with no MIS
CPU based realtime ray tracer with C++ and Win32 API
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Command-line simple ray-tracer using Castle Game Engine
A ray tracer inspired by reading the book "Ray tracing from the ground up" by Kevin Suffern
Handwritten ray tracer with clean and well-annotated C++ implementation
LuxCore source repository
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
A photorealistic 3D-renderer written in Java
My implementation of the ray tracer from the book "The Ray Tracer Challenge: A Test-Driven Guide to Your First 3D Renderer"
A simple ray tracer written in Python.
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